Cons, Star Wars Ethan Gilsdorf Cons, Star Wars Ethan Gilsdorf

Stunning Stormtrooper Cake Hits the Spot

Unable to shoot straight. Weak in the knees. Apt to fall for Jedi mind tricks, and fall over at the weakest of laser blasts.

In the Lucas universe, the typical stormtrooper is portrayed as a hapless soldier in service of the Empire.

Stormtroopers don’t tend to be very yummy, either … we assume.

But this footsoldier (pictured at left) was solidly-built, very tasty, and served not only Darth Vader. He also served several hundred hungry science fiction fans.

A crew from Boston-based Amanda Oakleaf Cakes worked like crazed jawas for two weeks to complete this 6-foot, 4-inch high, edible Imperial stormtrooper.

Constructed of white cake, Rice Krispies Treats and fondant (an icing made from sugar used to decorate and sculpt pastries), it weighed 300 pounds — and was devoured this weekend at the Arisia science fiction and fantasy convention by some 600 conventioneers in just two hours.

“Everyone assumes that because it’s such a crazy cake we must be ‘cheating’ in some way, but this isn’t the case,” said head baker Amanda Oakleaf. ”All sculpted and tiered cakes you see, be they ours or others, have some type of inner structure as cake simply collapses if staked over eight inches high.”

Creating the stormtrooper wasn’t easy as cake. Much like in sculpting with clay, making this massive dessert required an interior armature to support the cake. Oakleaf and her team made one from iron pipe, wrapped in plastic for food safety purposes. Every four inches (vertically), they inserted a cardboard divider to separate layers of cake, and every eight inches they attached a masonite board, secured to the iron pipe with pipe clamps.

“This does a number of things, including making the cake incredibly sturdy, but also making it easy to slice and serve,” said Oakleaf. The arms were made of solid sugar “because they were too narrow to use cake.” The lower legs below the knees and the bottom of the head were made of Rice Krispies Treats. She said the overall percentage of Krispie was 15 percent or less; the majority of the cake was, well, cake.

“The main reason that we used Krispie at all wasn’t because we couldn’t have used cake, but rather we just wanted to get a head start and Krispies stay fresher a lot longer than the cake does. Cake is a very time sensitive medium, and that is always our biggest challenge. Once it comes out of the oven the clock is running on freshness.”

Amanda Oakleaf started her cake business with her husband Tyler Oakleaf out of their bedroom apartment in 2008. Now they’ve expanded into a storefront in Winthrop, MA (just outside Boston) and currently employ ten cake artists.

Their previous best was a 5-foot tall Dora the Explorer cake for a Food Network Challenge a few years back. “Her head was massive (3 feet wide),” Oakleaf remembered. “It ended up crashing to the ground when we moved it to the judging table when the inner support slipped out of its socket.”

For now there are no plans for other geek-themed cakes. But, there’s always the possibility of a special request.

“We are a completely custom bakery so we take the orders as they come in,” Oakleaf said. “It’s always fun, and always a challenge.”

See a photo gallery of the entire construction process here at the website for Amanda Oakleaf Cakes.

And may the fondant be with you, always.

(photos courtesy of Amanda Oakleaf)

[This post originally appeared on GeekDad/wired.com]

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Cons, Dungeons & Dragons, Gen Con Ethan Gilsdorf Cons, Dungeons & Dragons, Gen Con Ethan Gilsdorf

Soylent Green, and Gaming, Is People: Final Thoughts From Gen Con

 

Is your Basic D&D set worth millions?The booths have been dismantled, the games put away, the green goblin face paint washed off, and the last of the trolls, pirates and grognards have been swept from the halls of the Indiana Convention Center.

Gen Con may be over, but the ongoing campaign is not.

While of course the main reason gamers flock to Gen Con is to demo new product releases – and for sure, there were oodles of new merch on the convention floor, from Fantasy Flight Games’s Star Wars card miniature games to Wizards of the Coast D&D Neverwinter campaign setting – what I noticed, above all, was the spirit of gaming.

There's an ad in the Indianapolis Airpoirt about "gaming," but that ad means casino gambling: poker, blackjack, slots. What I mean, and what Gen Con ultimately aims to promote, is true gaming. Play that's not about beating the system or bilking other players of their riches, but sharing the experience of adventure and fun.

Gaming is people. (Soylent Green is also people, but that's another story.)

Reflecting back on my four days at Gen Con Indy, here are some final words about the power of table-top and role-playing games.

trans.gifAll weekend long, I wandered the vendor floor, the hallways and game rooms, but I kept returning to the Gen Con auction. Here, folks unload old games of all types, from D&D products to an old copy of Tunnels and Trolls to a forgotten board game like Dark Tower or Pac-Man. On Friday night, the best of the best collector items were bid on and bought. I watched Kask and fellow TSR veteran game designer Frank Mentzer (founder of the Role-Playing Games Association), both serving as auctioneers, scrutinize an old D&D Basic set, trying to ascertain whether it was a first or third printing and whether the shrink wrap and Toys “R” Us sticker were authentic. I was fascinated by the love and passion these games attract, as well as the desire to get the details right. And the humor: After the winning bid on that Basic set, the auctioneers tore open the shrink wrap to see what was inside. (Sorry, winner, it was nothing special.) The desire to know the "guts" trumped any persnickety OCDism to keep the package intact for posterity's sake.

Thankfully, more than just old timers are keeping the old RPGs alive. Publishing collectives like The Old School Renaissance Group and voices like the Blog of Holding are intent on honoring the groundbreaking heritage of D&D. A downloadable gaming product called Old School Hack is doing its best to introduce a streamlined, D&D-like RPG experience to a new generation of players. “A hack of a hack of the original Red Box version of a certain popular hack-and-slash fantasy game,” is what the folks say about their wee little product. Old School Hack also won the best free product “gold” award at Gen Con’s ENnies, the game industry’s version of the Oscars/Emmys. I applaud Kirin Robinson, the man behind OSH, who humbly notes, “I’m certainly not any sort of professional game designer, just another hobbyist looking to put together a fun game.” Here are all ENnie winners.

[Side note: In a funny, tongue-in-cheeky move, at the ENnie awards ceremony, every time Wizards of the Coast won a silver or gold, the “Imperial Death March” theme from the Empire Strikes Back would sound. Hanging out at their spectacular, ruined castle booth a lot this weekend, I know Wizards has a sense of humor.]

Moosetache Games: Teaching that not all kids games involve a video monitor and controllerSeriously, evil empire jokes and fancy booth bling aside, Gen Con also reminded me of about the enthusiasm of the hundreds of indie gamer designers who exhibit their dreams here. Their only hope? To get a few dozens players excited about their new adventure. Tiny companies, like Moosetache Games, who debuted their new card game Hike, a family card game that encourages cognitive learning and teaches children about nature, took the time to teach anyone who wanted to learn. After all, the best way to try a new game is to play it. And no better way than from the folks who make it.

I also hung out with the folks behind an exciting new project, Dungeons & Dragons: A Documentary, who (like me) aim to tell the whole story of how a simple yet innovative, fantasy role-playing game changed the course of millions of lives, and the history of our culture. And how D&D is still inspiring people to be creative writers, thinkers, and problem-solvers .

And I spoke to Gail Gygax, wife of the late Gary Gygax, and their son Luke Gygax, who are intent on making sure that the legacy of Gary and his contributions to the game are remembered. They both gave a moving tribute to Gary at the ENnie awards. And their Gygax Memorial Fund is still soliciting donations. You can even record your own video testimonial for the website.

Which brings me back to my over-aching feeling upon departing Gen Con: that table-top, roleplaying gaming is really about people. Gaming brings folks together around a table to banter and bargain and be boisterous. To share a playful experience outside of work, responsibilities, outside of the boxes we have drawn around ourselves. Adults need as much free, unstructured down time as kids. Let’s not forget that. We need to goof off, too.

And as cool as richly-imagined digital worlds can be, in game playing, it's the quality and passion of the company around the living room table that count, not the impressive gadgets and graphics. This is a lesson we especially should teach kids, who need to understand that not all games need involve a video monitor and a digital graphics. The power of the raw imagination needs to be preserved.

Hope to see you at next year’s Gen Con (or any of the hundreds of smaller game cons that have sprung up, including Gary Con IV in March, 2012, where you can game with many gaming legends).

Now, go play a game. Have fun.

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6 Things I’m Looking Forward to at Gen Con

 

Ax me if I'm a geek. See you at Gen Con.I’m headed to Gen Con, the granddaddy of all gaming conventions. The big d20 throwdown runs Thurs-Sun, August 4-7 in Indianapolis, Indiana. And I’m pretty excited to go (it’ll be my second time). Here are some of the highlights I’m looking forward to seeing and experiencing:

1) The annual Gen Con Auction, what the organizers say might be “possibly the longest running yearly auction in gaming history!” (their exclamation mark). In particular, I’m stoked about the Collectables Auction (Friday at 7:30 pm) where celebs from the old D&D TSR days — Tom Wham, Tim Kask, Frank Mentzer, and the like — are rumored to appear to run the show.

Perhaps you are in the market for an old Chainmail rule book, a first-printing Monster Manual or D&D Basic Set, or the rarest of the rare, an Original D&D “woodgrain box” set. Going, going, gone. Details here.

2) The Kickstarter for Adventurer Conqueror King. Game publisher Autarch is renting a penthouse suite in one of the convention hotels to run a continuous mini-campaign of Adventurer Conqueror King, what looks to be a cool new game system/complete tabletop RPG that supports all the goals those whinny characters in your campaigns have set for themselves. Autarch says ACK lets players build strongholds, lead armies, scour the wilderness, start a thieves’ guild, even name a spell after themselves. Seats at this demo are mostly for backers of the company’s Kickstarter crowd-funding effort, but they’d love to have you stop by and check it out; if a spot opens up you’re welcome to jump in. Stop by the Old School Resource Group, booth #1541, for more info on where to find the location.

3) The Gygax Memorial Fund, an effort to build a memorial to D&D co-founder Gary Gygax, is raising money, via a few ways: A) debuting a new book, Cheers Gary, a collection of Gygax’s answers to fan questions; widow Gail Gygax and editor Paul Hughes will be at their booth signing copies; B) other merch(bribes?) for donors to the fund include an original D&D monster infographic poster; a Gygax Memorial T-shirt, a Tower of Gygax” T-shirt, and a signed copy of Fantasy Freaks & Gaming Geeks (by yours truly). Come and stop by the Old School Resource Group, booth #1541, or see the Gygax Memorial Fund for more info.

4) As always, Wizards of the Coast, the makers of D&D, occupy serious acreage on the exhibitor floor. According to my sources, WOTC  will unveil an “extensive suite of products and in-store play offerings around the legendary city of Neverwinter.” These are to include a comic mini-series, a board game, organized play sessions, and a new novel from New York Times best-selling author R.A. Salvatore. The setup alone for their booth is super-cool and castle-like. You can’t miss it. More deets.

5) If you’re a fan of Ed Greenwood (the dude who brought us  the Forgotten Realms campaign setting and many of its best-known characters, including Elminster, Larloch, Manshoon, and Szass Tam) will once again be leading his “Spin a Yarn with Ed Greenwood” seminar (officially, SEM1127817, Friday, 2:00 PM, Marriott Indiana Ballroom G), which promises “a rollicking group storytelling experience that’s always memorable and highly amusing.” A chance to see a master storyteller in the flesh.

6) The Artist Alley. I can’t help it. I love fantasy art. Elves, caves, towers silhouetted against a moonlight night, devil-faced foes snarling as they hold battle axes dripping with slime. Here’s a chance to indulge yourself.

Shameless self-promotion: I’ll also be signing copies of Fantasy Freaks and Gaming Geeks at the Troll Lord Games booth (#709) at Gen Con. Exact time TBA. Check here or follow me on Twitter (@ethanfreak) for updates.

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Cons, D&D, Gary Gygax, Gen Con, gaming Ethan Gilsdorf Cons, D&D, Gary Gygax, Gen Con, gaming Ethan Gilsdorf

On His Birthday (Today), You Can Help the Memory of Gary Gygax Last Forever

[Originally appeared on wired.com's GeekDad]

Logo for the Gygax Memorial Fund. Also the Gygax family heraldry, this shield was used by the knight on the cover of the AD&D DM's Guide and was the coat of arms of the city-state Fax in the campaign setting of Greyhawk.Today (July 27) is the birthday of Gary Gygax, who would have been 73 this year had he not passed from this earth in 2008 to dance forever on the astral plane, which (according to the DM’s Guide) is a realm of thought and memory, and also the place the gods go when they die or have been forgotten.

Gygax, D&D’s co-founder, is gone, but certainly not forgotten. One way he’s being immortalized is in bronze and stone. Previously I wrote for GeekDad about the Gygax Memorial Fund and the increasing likelihood that a monument in his honor will be built in Gary’s hometown of Lake Geneva, WI. The city has granted parkland for the memorial, and the fund has incorporated as a 501(c)3 nonprofit.

Now the next step is to raise money, and the hope is for much of the dough to be croudfunded, with this year’s Gen Con and Gary’s birthday as the impetus.

D&D die-hard and occasional Geek Dad contributor Tavis Allisontells me that at this year’s Gen Con (Aug. 4-7), the fundraising for the monument begins in earnest. Gen Con, you see, was Gary’s baby.

Over at the booth for ye Old School Renaissance Group (booth #1541), a collective of publishers and fans working to carry the torch of Dungeons & Dragons the way Gygax and co-creator Dave Arneson imagined it, Mr. Allison says Gary’s widow, Gail Gygax, will be “talking about conversations she had with her husband before his death about how he wanted to be remembered, the resulting vision for the statue, and the goals of the Memorial Fund.”

And I can’t imagine anyone who stops by to drop some spare change in the bucket will be refused.

This illustration by Erol Otus is the cover of a new book Cheers, Gary a collection of Gary's correspondence with his fans. The image is Gary, as the wizard seen on the front of the original D&D box set.To encourage you to give, Tavis says that cool donor rewards include T-shirts with the Gygax Memorial logo, and a book calledCheers, Gary “which selects the best of his correspondence with fans at the EN World Q&A threads.” Editor Paul Hughes will be signing books, which have an Erol Otus illustration on the front cover depicting Gary as the wizard seen on the front of the original D&D box set.

The big goal?  Raise $500,000 via Kickstarter. Allison thinks it’s doable, with your help, of course.

“I think there is real potential for the Fund to achieve the $500K goal for this campaign through crowdfunding alone. This would be the most ambitious Kickstarter goal in history, but it’s not unprecedented and if Gary doesn’t have ten times the dedication than Robocop does I’ll eat my dice bag,” Tavis says.

To help continue the Fund’s momentum, and in recognition of everything Gary meant to gamers everywhere, Allison asks for your assistance in getting the word out about these efforts. Even if you can’t make it to Gen Con, please pay tribute to Gary’s birthday and the role D&D played in your life by posting news to your blogs, social networks, and communities that the Gygax Memorial Fund will be at Gen Con booth number #1541, and that folks can donate in memory of Gary at Gen Con, or directly on the website,http://www.gygaxmemorialfund.com/.

See you in the dungeon.

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Is steampunk the new goth?

Is steampunk the new goth? 

By Ethan Gilsdorf, December 29, 2010

(links to images on the Christian Science Monitor site)

 

A Steampunk mantel clock by Roger Wood of Ontario is valued at $1,500. It’s part of an exhibition titled (with Steampunkish ornament), ‘Steampunk, Form and Function, an Exhibition of Innovation, Invention and Gadgetry’ at a Waltham, Mass., museum. [photo: Melanie Stetson Freeman/Christian Science Monitor Staff]Some pop culture genres such as Tolkienesque fantasy imagine a magical past of strange races and global quests. Others, such as hard-core dystopian science fiction, warn against a future marred by apocalyptic meltdown.

Then comes steampunk, a hybrid vision of a past that might appear in the future – or a future that resides, paradoxically, in the spirit of another age.

No, you're not stuck in some goofy concept album by The Moody Blues. Steampunk is a fantasy made physical, made of brass and wood and powered by steam, born of the Industrial Age and inspired by the works of H.G. Wells and Jules Verne. It takes form both as an aesthetic movement and a community of artists; role-players; visionaries; and those who use the tools of literature, film, music, fashion, science, design, architecture, and gaming to manifest their visions.

"[Steampunk is] drawing on actual history. You can pull into it what you're into and put your spin on it. It's accessible yet expandable," says Jake von Slatt (real name: Sean Slattery, of Littleton, Mass.), who likens the philosophy behind steampunk to the open-source software movement. "There is a real focus on sharing, exploring things together, building community."

Steampunkers gather in conventions to exchange ideas – plus, they know how to dress to the nines and party like it's 1899.

Mr. von Slatt, who came of age in the era of punk rock, new wave, and Goth, has always been a tinkerer. Steampunk lets him "revisit youthful enthusiasms," he says. Now he creates intricately crafted anachronistic objects: for example, computer keyboards taken apart and rebuilt with brass, felt, and keys from antique manual typewriters. He's transformed a 1989 school bus into a wood-paneled "Victorian RV," which he uses to travel to steampunk conventions.

Currently, he's "steampunking" a fiberglass, 1954-style Mercedes kit car, tricking it out with salvaged gauges and lights from other cars and gold filigree trim. Drawn to steampunk's "do-it-yourself, making something from nothing" mantra, von Slatt scavenges most of his components from the dump.

 

Roots in a 1960s TV series

Steampunk was first introduced as a literary subgenre. William Gibson and Bruce Sterling's 1990 novel "The Difference Engine" popularized the idea of an alternate history where the Industrial Revolution-level technology of pistons and turbines, not electricity, powers modern gadgets, as Victorians might have designed them. But even way back in 1960s, the television series "The Wild Wild West" helped define the genre. The sci-fi western featured a train outfitted with a laboratory and featured protagonists who were gadgeteers.

Today, steampunk's reach has exploded, from Boston to San Francisco's Bay Area, to Britain, New Zealand, Japan, and beyond.

"Steampunk is definitely growing in popularity," says Diana Vick, vice chair of Steamcon, an annual convention in Seattle that doubled its attendance when it held its second meeting in November. "I believe it is due in part to the fact that it is a rejection of the slick, soulless, mass-produced technology of today and a return to a time when it was ornate and understandable."

This year, Steamcon celebrated what its website called the Weird Weird West. It notes: "Imagine the age of steam on the wild frontier ... roughriders on mechanical horses, mad inventors ... mighty steam locomotives ... airships instead of stagecoaches."

Every culture that embraces steampunk seems to make it their own. Patrick Barry, a member of New Zealand's League of Victoria Imagineers, has seen myriad international examples. "All have a different flavour, world vision and cultural base for the artists and writers to draw from and it shows," he writes via e-mail. Even in his tiny hometown of Oamaru, steampunk has taken off. Three groups have recently mounted an exhibition, a fashion show, and run several events. "Oamaru has a population of about 13,000 people. We had 11,000 people visit the exhibition over its six week [run]."

Previously, most works in the genre would have been set only in the Industrial Age. Over time, explains Dexter Palmer, author of the novel "The Dream of Perpetual Motion," the term "steampunk" has undergone "definition creep." "Nowadays the label's much more comprehensive, and seems to refer to any retrofuturistic or counterfactual work that features machines with lots of gears, or lighter-than-air flying craft, or similar sorts of things."

Some works have been retroactively embraced as part of the genre. For example, Terry Gilliam's dystopian satire, "Brazil," is now considered steampunk even though the film was not called steampunk when it was released in 1985.

In Mr. Palmer's novel, a greeting-card writer who is imprisoned aboard a zeppelin must confront a genius inventor and a perpetual motion machine. The author created a set of rules for his fictional universe: While things might be "scientifically implausible" to the reader, they would be "self-consistent and plausible to the inhabitants of the imaginary world." He based his ideas on source materials that predicted life in the year 2000 and then designed gadgets that seemed modern, but used turn-of-the-century tech. For example, there's an answering machine in the novel that functions by recording to a wax cylinder.

 

'It wants to teach us things'

"One of the really wonderful things about Steampunk is that it, more than any other subculture, seems to want to teach us things," von Slatt wrote on his blog at steampunkworkshop.com. And, like the punk and Goth movements before it, steampunk teaches another way of looking at the world.

Ms. Vick adds that another appeal lies in its largely optimistic and romantic, not dark and cautionary, outlook. "We also embrace and foster good manners and dressing up, which are both sorely lacking in society today," she says.

Indeed, dedicated steampunkers are lured by fashion. To dress up as a privateer and pilot flying machines powered by "lift-wood," or play a mad scientist who meddles in alchemy, the required accouterments include corsets, top hats, and lace-up boots; military medals, parasols, and aviator goggles.

Bruce and Melanie Rosenbaum aren't particularly into costuming, but when attending an event they will break out period garb. Their businesses, ModVic and SteamPuffin, offer home remodeling and design services for steampunking Victorian-era homes, an idea they applied to their own 1901 house in Sharon, Mass. They loved the turn-of-the-century fantasy but, Bruce says, "you don't want to live in the 19th century in terms of conveniences." So they retrofitted modern appliances or hid them behind facades of functional art. Combining old and new, their living room sports a plasma TV framed by an antique wooden mantel.

Upstairs, Bruce's attic office incorporates portholes, a bank vault door, and computer workstation made from an antique desk and pipes from a pump organ. You can almost see the ghost of Jules Verne hammering out a few e-mails.

"How much more fun is it to make something ornate and beautiful, rather than boring and unadorned?" asks Melanie. The couple is working on a book project, and recently curated two exhibits in the Boston area.

Tom Sepe, an artist exhibiting in one of them, the "Steampunk Form & Function" show at the Charles River Museum of Industry & Innovation in Waltham, Mass., shipped his "Whirlygig," a "steam-electric-hybrid motorcycle," from his workshop in Berkeley, Calif. The circus performer discovered steampunk via the Burning Man art community, and looks at his life as art. "Every choice we make is part of a performance," he says. "Every object we make or touch becomes an artifact of who we are and how we have been."

For Mr. Sepe, "three crucial elements" keep him engaged in the steampunkmaker culture: the "warmth factor" of its handmade materials, its functionality, and whimsy – "free thinking imagination and fun." Unlike other art forms, he says, "It doesn't take itself too seriously."

And whereas other genre fans can niggle over the small stuff, steampunk tends to be more open-ended. Jeff Mach, one of the partners behind New Jersey's Steampunk World's Fair, remembers Goths back in the 1990s sniping at one another for not being "Goth enough." No so with this latest, more inclusive cultural mashup. "It's not starting from a single point but many points," he says.

Many suggest steampunk is the next Goth, or even bigger. "I think this is the beginning of steampunk as a new sort of thing, as a pop culture phenomenon," says von Slatt. "I think it's the tip of the iceberg."

 

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Geek Out!

Like when the planets align, there are a few times each year when geeks can fly their freak flags high and proud, in vast numbers, and at the same time in different parts of the universe.

This coming Labor Day is one of those weekends.

On the west coast, we have Pax, in Seattle, a three-day game festival for tabletop, videogame, and PC gamers and a general celebration of gamer-geek culture. (And in the other corner, Atlanta, we have Dragon*Con. But more on that another time.)

In fact, Pax calls itself a festival and not a convention because in addition to dedicated tournaments and freeplay areas (The east coast version in Boston this spring had a very cool classic arcade game room, which was amazing! All your fave games like FroggerGalaga and my fave, Robotron 2084), they’ve got nerdcore concerts from awesome performers like MC Frontalot and Paul & Storm, panel discussions like “The Myth of the Gamer Girl,” the Omegathon event (A three-day elimination tournament in games from every category, from Pong toHalo to skeeball), and an exhibitor hall filled with booths displaying the latest from top game publishers and developers.

But I was thinking that probably the best part of PAX (and similar events like Dragon*Con, the other big fantasy/science fiction fandom event of the year) is this: You get to hang out with kindred folk who love their games and books and movies and costumes. They will argue and defend their fandom universes to the death. They will argue why Tom Bombadil should not have been cut from Peter Jackson’s Lord of the Rings. They will battle over Kirk vs. Picard. They will annoy and astound you with their detailed, persnickety knowledge.

In other words, a geek is less what someone loves as it is HOW they love that object of affection. Geeks are passionate about their thang before it became fashionable and long after it’s passed from the public eye. Perhaps that’s the best definition of a geek.

If you’re headed to Atlanta or Seattle this weekend, check here for how to win a free copy of my book Fantasy Freaks and Gaming Geeks, now out in paperback.


Ethan Gilsdorf is the author of the award-winning travel memoir-pop culture investigation Fantasy Freaks and Gaming Geeks: An Epic Quest for Reality Among Role Players, Online Gamers, and Other Dwellers of Imaginary Realms, now out in paperback. You can reach him and get more information at his website www.ethangilsdorf.com.

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Newsweek and Penthouse sexing up the con scene

In an effort to reach out to the geek community, or perhaps as a nod to the fact that geeks ARE a force to be reckoned with,  both Newsweek and Penthouse magazines recently posted articles attesting to the hotness of Comic-Con and other cons. Newsweek's piece sez: "Something about open-bar events, en-masse hotel bookings and spandex costumes just encourages people to pair (or triple) off." And Penthouse journo Shari Goldhagen (in "sexy Robin" costume") wants to sex-up the con scene: "Once I get past the fact that my T&A are on display, there’s something exhilarating about being Robin. People line up to take photos with me. A pack of teenage boys hums the “dun nun ah dun nun ah” theme from the sixties TV show starring Adam West; I get three more marriage proposals than I’ve gotten in real life." 

A bit like my fond memories of Dragon*Con from last year. Frustrating ones, as I set off in search of a lady geek. You'll have to read about it in the book ---  Fantasy Freaks and Gaming Geeks: An Epic Quest for Reality Among Role Players, Online Gamers, and Other Dwellers of Imaginary Realms. 

 

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Comic-Con turns 40 years young....

One of the heavyweights of the con scene rolls into San Diego again: Comic-Con. And it's an older granddaddy than I originally thought. The con celebrates 40 years this year. Funny-- D&D celebrates its 35th this year (not to mention 30 years since I first learned D&D, and 25 since I graduated from high school. Yikes! But that is another story...

Comic-Con is a fanboy and fangirl paradise, with guests ranging from Peter Jackson, James Cameron, Tim Burton, Robert Zemeckis, Ray Bradbury, Seth Green, Stan Freberg, June Foray (voice of Rocky in The Rocky and Bullwinkle Show), a screening of  "Dr. Horrible's Sing-along Blog" (which I experienced at Dragon*Con last year -- very silly and fun) ... more highlights here.

Sigh... wish I was going. But I can't. I will be headed to Gen Con in August. More on that later...

 

--- Ethan Gilsdorf, author of Fantasy Freaks and Gaming Geeks

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