Middle-earth, Narnia, fairy tales, fantasy, film, movies Ethan Gilsdorf Middle-earth, Narnia, fairy tales, fantasy, film, movies Ethan Gilsdorf

A travel guide to imaginary realms

How do you get to Narnia, Neverland, Oz, or Hogwarts? The way to these parallel other worlds that sometimes intersect with ours is not always obvious. All you need to know is the secret. Here is a brief guide to common tropes and modes of transportation. When in doubt, try a dash of fairy dust.

Time traveling adventurers in Time BanditsA travel guide to imaginary realms

How do you get to Narnia, Neverland, Oz, or Hogwarts? The way to these parallel other worlds that sometimes intersect with ours is not always obvious. All you need to know is the secret. Here is a brief guide to common tropes and modes of transportation. When in doubt, try a dash of fairy dust.

Natural (or Unnatural) Phenomena

In “Epic,” it’s a magic flower bud, or “pod,” as well as the spirit of a dying queen, that transports M.K. to the land of the Leafmen. Tornadoes also do the trick, as in “The Wizard of Oz.” Or a whack to the head works, too, like the one the kid in “The Pagemaster” suffers before the fantasy world of the library comes to life.

Tunnels, Caves, and Dark Spaces

Slither into a tunnel or cavern (“Pan’s Labyrinth”), fall down a hole (“Alice in Wonderland”), or explore the back of your closet (“The Chronicles of Narnia: The Lion, the Witch and the Wardrobe”). By means of this reverse birth-womb experience through the darkness — paging Dr. Freud — you’ll reach that hidden world.

Portals and Hidden Places

Magic or hidden doors work well enough (“The Secret Garden”). But if you’re trying to protect the location of, say, Hogwarts School of Witchcraft and Wizardry, you might devise a special train which departs only from Platform 9¾ at King’s Cross station on certain days during the year. Or, your secret world could be accessible through a time tunnel, like the one “Time Bandits” uses.
Books and Stories
“Tome-travel” gets us there and back again. Books equal bedtime stories, sleepy-time, dreamtime, and serve as our literary portal into the imagination. In movies ranging from “The Neverending Story” and “The Spiderwick Chronicles” to “Where the Wild Things Are,” books may contain secret instructions or actually draw the reader into their pages.

Miscellaneous Devices
Don’t touch that button! Don’t play that game! In “Jumanji,” kids playing a mysterious board game unleash all kinds of trouble; in “The Last Starfighter,” it’s an arcade game that opens a portal to a distant world that needs the help of a young video gamer. In “Last Action Hero,” it’s a magic movie ticket that’s the ticket to paradise.
ETHAN GILSDORF

 

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fairy tales, fantasy, film, movies Ethan Gilsdorf fairy tales, fantasy, film, movies Ethan Gilsdorf

What's down that rabbit hole or in that wardrobe? ‘Epic’ follows tradition of children’s fictions bridging earthly, fantasy realms

Movies about worlds disconnected from our own are commonplace. Think of the many science fiction and fantasy narratives that lie along the “Star Wars” to “The Lord of the Rings” continuum. These separate realities are filled with orcs and wizards, siths and spaceships. Humans may live there, but we Earthlings can’t visit them. No magic door leads from Boston to Tatooine, no trip down a rabbit hole or along the Red Line arrives in Middle-earth. “Epic” belongs to a different but equally longstanding tradition of fiction that bridges our world to other realms. Via some gateway, a journey is made to a kind of Neverland or Narnia. The trope is as old and dark as the burrow in “Alice in Wonderland” and Dorothy’s twister in “The Wizard of Oz.” You can follow these tunnels from “Labyrinth” to “Pan’s Labyrinth,” through “Harry Potter” and “Percy Jackson and the Lightning Thief” and beyond to every story that maps that liminal space between us and some parallel place.

What's down that rabbit hole or in that wardrobe?: ‘Epic’ follows tradition of children’s fictions bridging earthly, fantasy realms 

In the just-opened animated adventure film, “Epic,” a teenage girl named Mary Katherine (voiced by Amanda Seyfried) has effectively been abandoned. She arrives in the country to reconnect with her harebrained dad (Jason Sudeikis), a nerdy scientist obsessed with finding a woodland kingdom of miniature creatures. Grieving the loss of her mother, Mary Katherine, or “M.K.,” needs her father more than ever. But her dad’s belief in a secret world makes him all the more distant. “I’ll be right here,” M.K. huffs. “In reality.”

Naturally, M.K.’s ideas about magical realms are about to change. Stumbling into the woods, she snatches what looks like a glimmering leaf as it drifts down from the trees. The “pod” glows brighter in her hands, and then, KA-POW! our heroine is transported (and shrunk) to the hidden land of the Leafmen. There, she finds her purpose among a race of tiny people who, armed with bows and swords and mounted on sparrows and hummingbirds, protect the forest from the baddies in, yes, an ongoing battle between the forces of good and evil.

Movies about worlds disconnected from our own are commonplace. Think of the many science fiction and fantasy narratives that lie along the “Star Wars” to “The Lord of the Rings” continuum. These separate realities are filled with orcs and wizards, siths and spaceships. Humans may live there, but we Earthlings can’t visit them. No magic door leads from Boston to Tatooine, no trip down a rabbit hole or along the Red Line arrives in Middle-earth.

“Epic” belongs to a different but equally longstanding tradition of fiction that bridges our world to other realms. Via some gateway, a journey is made to a kind of Neverland or Narnia. The trope is as old and dark as the burrow in “Alice in Wonderland” and Dorothy’s twister in “The Wizard of Oz.” You can follow these tunnels from “Labyrinth” to “Pan’s Labyrinth,” through “Harry Potter” and “Percy Jackson and the Lightning Thief” and beyond to every story that maps that liminal space between us and some parallel place.

As sophisticated and tech-savvy as we’ve become in the 21st century, apparently we still need to believe in hidden worlds that coexist with the real world. In fact, we might need them more than ever. As we get more attached to our digital devices, our traditional spells don’t work anymore. Satellites have mapped every square inch of the planet; Google conjures an explanation for everything. We’re disconnected from witchcraft, nature, and the mysterious. Myth and fairy story gain no purchase on our daily lives.

Consequently, as we’ve galloped from industrialism to post-industrialism to digitalism, we’ve seen an explosion of fantasy and adventure movies in the last 30 years — from “The Goonies” (1985) to “The Golden Compass” (2007) — which reconnect us to these concealed worlds. We cling to old stories, newly enhanced by advances in special effects whose verisimilitude makes these worlds feel more convincing than ever.

Read the rest of my story at Boston Sunday Globe

 

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