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Change the past: A review of Stephen King's "11/22/63"

 

A review of "11/22/63"
Author: Stephen King
Publisher: Scribner
Number of pages: 849 pp.
Book price: $35

 

Time travel is tricky. Problem number one: You probably don't have a time machine parked in your garage. Not yet, anyway.

But let's assume you do. You rev up your metallic silver Chronos 1000. But the future doesn't interest you. You're tempted to visit the past. Because who can resist mucking with history? Nobody.

Depending on which rules of time travel are in effect, the outcome of your meddling will differ. If history is fixed and unchangeable, nothing happens. If alternate parallel histories can coexist, you may visit 1912, warn the Titanic's captain to watch for icebergs, and save those doomed passengers. Unfortunately, they'll still perish in the original timeline. Not a terribly satisfying save-the-day scenario.

Or as Stephen King posits in his new science fiction thriller "11/22/63," there's theory number three: history is flexible. Your backward travels can warp the course of future events (as long as you don't create a paradox, like challenging yourself to a duel).

King wonders what would happen if you time-trekked back to 1963 and killed the assassin before he got to President Kennedy. Would changing that watershed moment have prevented the country’s military escalation in Vietnam, saved the lives of RFK and MLK, yadda, yadda yadda -- in short, prevented many of the latter half of the 20th century’s ills? Those questions frame the basic premise of King’s book.

Assassinations and rifts in the space-time continuum are not foreign concepts to America’s King of Pulp. In “The Dark Tower’’ series, magical doors link far-flung worlds. In “The Dead Zone,’’ the clairvoyant protagonist shoots the president to avert nuclear Armageddon. Here, to kick-start the plot, King builds a wormhole in the pantry of a diner in Lisbon Falls, Maine. Like an express train, the time tunnel connects two destinations in history: the present and Sept. 9, 1958. Al, the diner’s tetchy proprietor, has been there and back a few times, mainly to buy hamburger at 54 cents a pound so he might sell 2011 burgers for $1.19. “Turns out I’m no longer tied to the economy the way other people are,’’ he jokes. Then Al finds a higher cause: Surveil Lee Harvey Oswald, determine whether he is the lone gunman, and take him out.

King ups the stakes with his own twists. Every visit back in time, no mat ter how long, takes only two minutes in the present. While in the past, travelers age normally. To accomplish his mission Al would need to go back to 1958 and stay five years. But his lung cancer would prevent him from lasting until 1963. The solution? Recruit Jake Epping, a 35-year-old high school English teacher, divorced, no children, and our first-person narrator. Jake takes up the quest, chucking his cellphone - “Keeping it would be like walking around with an unexploded bomb’’ - to live full time 53 years ago, pseudonymously as George Amberson. Jake/George soon discovers history is resistant to change, in direct proportion to the size of the event he wants to bend. “Obdurate’’ is the refrain. But the past can also be redeemed. If Jake kills Oswald and returns to 2011 to find the world ain’t better, a journey back restores history. “Every trip is the first trip,’’ Al says. “Because every trip down the rabbit-hole’s a reset.’’

The historical novel is already a well-established literary time machine, and King, who was 16 when JFK was shot, has done his homework, setting his characters on plausible collision courses with actual people and lovingly populating his “Land of Ago’’ with period details: drive-ins, pop songs, pep clubs, and finned convertibles. King balances his nostalgia on the cusp of tumult, just before this more naive world would be homogenized by television and strip malls and its smaller mind would wake up to racial injustice and military quagmire. As the author said in a recent interview, “11/22/63 was our 9/11.’’

No overt evil or supernatural presence haunts the novel, but buildings like an abandoned factory in Derry (a fictional Maine town readers of “It’’ and “Bag of Bones’’ will recognize) feel menacing. The Texas School Book Depository, where Oswald erects his sniper perch, emanates red-hot historical radiation. “The past harmonizes with itself,’’ Jake says, feeling more wraithlike than human. All through “11/22/63,’’ coincidences - often violent ones - ripple and accrue the longer Jake hangs around.

King’s thriller is full of suspense, and yes, you’ll want to know whether Jake gets to Dealey Plaza in time to stop the assassin’s bullet. If you’re not turned on by JFK conspiracy theories, the painstaking details of Oswald’s every move might feel tedious. You’ll also want to overlook how resourceful King makes his teacher, who conveniently knows about guns and surveillance techniques, and how to smooth-talk FBI agents.

Yet, uncharacteristic for Stephen King, a love story overshadows Jake’s creepy rendezvous with destiny. While in singular pursuit of Oswald, our hero settles in small-town Jodie, Texas, where he becomes a schoolteacher, falls for a clumsy librarian named Sadie, and starts accumulating his own cause-and-butterfly-effect. Helping a football player blossom into an actor, Jake/George finally sheds his ghostly trail - “It was when I stopped living in the past and just started living.’’ “11/22/63’’ ends up shining brightest as a metaphorical journey about “stupidity . . . and missed chances,’’ the perils of memory and regret, and the fantasy of starting over. To redeem America’s wounded psyche, Jake may or may not save the president. To redeem himself, he merely has to decide where to be present, and how to be present, in time.

 

Ethan Gilsdorf is the author of “Fantasy Freaks and Gaming Geeks: An Epic Quest for Reality Among Role Players, Online Gamers, and Other Dwellers of Imaginary Realms.’’ He can be reached at www.ethangilsdorf.com.

[this first appeared in the Boston Globe]

To reprint this or one of Ethan Gilsdorf's other articles, contact sales@featurewell.com or visit http://www.featurewell.com

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Muppet evolution: A timeline of key moments in Muppets history.

Muppet evolution

A timeline of key moments in Muppets history.

1955: Jim Henson debuts Kermit the Frog on Washington, D.C.’s WRC-TV’s program “Sam and Friends,’’ in black and white. Henson goes on to perform Ernie, Rowlf the Dog, the Swedish Chef (Henson did the voice and Frank Oz did the hands), and Dr. Teeth.

1963: Frank Oz, age 19, is hired by Muppets Inc. His first role is playing right hand for Rowlf the Dog. Oz later is the voice and hand inside Bert, Grover, Cookie Monster, Miss Piggy, Fozzie Bear, Sam the Eagle, and Animal.

1969: Public Broadcasting Service (PBS) premieres “Sesame Street.’’ A generation learns to count and spell thanks to a giant yellow bird and a grumpy monster who lives in a garbage can.

1976: “It’s time to play the music, it’s time to light the lights’’; “The Muppet Show’’ debuts, running until 1981. Set in a fictitious vaudeville theater, the variety show totals 120 episodes, and features hundreds of guest stars and musical comedy sketches.

1979: “The Muppet Movie,’’ the first of seven Muppet theatrical films, opens in theaters. The soundtrack single, “The Rainbow Connection,’’ stays in radio’s Top 40 for seven weeks, eventually reaching number 25 on the Billboard Hot 100.

1980: Frank Oz performs as Yoda in “The Empire Strikes Back.’’ The voice is, essentially, Grover mixed with a little Gonzo. “Try not. Do. Or do not. There is no try’’ schools a generation of geeks.

1990: Jim Henson dies of bacterial pneumonia at age 53. Big Bird sings “It’s Not Easy Being Green’’ at Henson’s memorial service.

1999: The sixth feature film, “Muppets From Space,’’ is released, the first since Henson’s death with an original screenplay (1992’s “The Muppet Christmas Carol’’ and 1996’s “Muppet Treasure Island’’ were adaptations.)

2004: Excluding the “Sesame Street’’ characters, the intellectual property rights to all other Muppets are sold by Henson’s heirs to the Walt Disney Company. Children’s Television Workshop (now called Sesame Workshop) also loses rights to Kermit the Frog.

2009: The Muppets are featured in a hilarious parody of Queen’s “Bohemian Rhapsody,’’ proving their old “Muppet Show’’ mojo is still conjurable. The video attracts 23 million views on YouTube (and counting).

[this originally appeared in the Boston Globe]
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Are the Muppets obsolete?

PLYMOUTH - A dozen years have passed since the Muppets last appeared on the big screen. Their founder, Jim Henson, died in 1990. Most Muppet characters, with the exception of the “Sesame Street’’ stable, were sold to Disney in 2004. All of which explains why Chris Cooper, who stars in their new movie, “The Muppets,’’ has concerns. And he’s not alone.

One fear: that the Muppets might not be ready for 2011. Or that we’ve grown up and don’t need them anymore. And then there’s the reality of our evolved techno-savvy: To pass off the shared delusion that is the Muppets - to make a new generation of fans believe in a world where googly-eyed cloth puppets and humans overlap - would require a CGI Kermit interacting with a motion-capture Fozzie.

“I know there are some Muppets purists who have some concerns,’’ said Cooper, who plays the film’s dastardly arch nemesis Tex Richman. “But I think I can say with some accuracy [we’ve] kept it pretty pure and not pushed the envelope.’’

“The Muppets,’’ which opens nationwide on Wednesday, is their comeback story. Fans can rejoice: Their purity - their wholesome, G-rated and pun-filled, slapstick-style comedy - remains intact. As does their low-fi, sock-puppet technology.

“These Muppets are . . .’’ Cooper said, pausing for effect over lunch near his home in Kingston. “. . . Muppets. There was no special effects. This is an old, old process going back to the late ’60s and ’70s.’’ In early rehearsals, Cooper said he first wondered how he was going to act opposite a hand shoved inside brightly colored cloth. “My imagination gets the better of me,’’ he recalled, munching on a panini, and without a trace of the smirk that dominates Tex. “On the first day of work, with all these handlers and Muppet characters, it took about a half hour [to fall for the illusion].’’ As soon as a performer put his hand in a Muppet, “he became that character,’’ Cooper said.

Ever since “Sesame Street’’ debuted in 1969, no one batted an eye when a man-on-the-street journalist wielding a microphone was actually an amphibian, a stand-up comic was a bear, or a pig could beat out “real’’ lovely ladies to be crowned a beauty queen. “The Muppet Show’’ (1976-81) further blurred that fuzzy fringe between fantasy and reality, asking: What if the Muppets had to stage a weekly variety show and we were privy to both the musical-comedy numbers and the chaos backstage? The first “Muppet Movie’’ in 1979 provided additional layers, giving us back stories and exploding beyond the confines of a puppeteer’s maneuvers and the soundstage. It gave these creatures’ dreams.

In the new movie, Muppets still inhabit our world. But the larger question remains: Are they at odds with the current times? Will audiences be unfazed by the old-timey villainy of Cooper’s character, who wants to raze Muppet Studios and drill for oil? “Those Muppets - they think they’re so funny,’’ Richman sneers. “We’ve all moved on. The world is a cynical place.’’ In the words of the jaded TV executive Kermit and Co. try to convince to give them airtime, “In this market, you guys are no longer relevant.’’

Maybe. Or maybe their sweet, dream-catching credo is just what our money-grubbing planet needs.

To share in Muppet aspirations, we’ve always had to extend a rainbow-colored bridge. “The Muppets’’ adds the logical next step in the illusion, making the question of their cultural relevancy part of the plot. Time has passed since the 1970s and ’80s and the hippy-dippy humor of Dom DeLuise, Madeline Kahn, and Mel Brooks. Some assumed the Muppets were dead when Henson, voice of Kermit, died of bacterial pneumonia at age 53, and Frank Oz, the lifeblood of Miss Piggy and Fozzie Bear, retired in 2000. The last full-length Muppet feature, the made-for-TV “The Muppets’ Wizard of Oz’’ (2005), was considered a failure. Their influence has lapsed, evidenced by their last theatrical feature, 1999’s “Muppets From Space.’’ Aside from appearances in YouTube parody videos, the Muppets have largely disappeared from America’s cultural radar.

“I guess people sort of forgot about us,’’ Kermit laments, in his empty, Beverly Hills mansion.

Ignoring the intervening Muppet movie capers, Christmas stories, and trips to Treasure Island and outer space, the plot is in keeping with the nostalgic theme, focusing on the characters’ “real’’ lives, just like their movie debut. Muppet super-fans and brothers Gary (Jason Segel) and Walter (a new Muppet character) must persuade Kermit to stage a telethon to save the endangered Muppet Studios. Cue the “let’s reunite the gang for one last show’’ road trip: Miss Piggy works in Paris as the plus-size fashion editor at Vogue, Gonzo is a plumbing magnate, and Fozzie is a member of a cheesy Reno casino tribute band called the Moopets. Dr. Teeth’s Electric Mayhem Band may or may not have smoked controlled substances back in the day, but Muppetland is too wholesome for any rehab narrative. Instead, Animal has to be sprung from the anger management recovery program he’s joined, led by Jack Black. (His trigger word - “drum’’ - must never be spoken.) Wakka wakka wakka.

A Muppet fan since he was five, 39-year-old British director James Bobin, creator of “Da Ali G Show’’ and “Flight of the Conchords,’’ was eager to introduce the joy and irreverence of what he called a “national treasure’’ to his own children. Knowing what fondness older fans have for these felt and foam beings, he didn’t want to disappoint. “My inner child told me make sure this is good, do it justice.’’

Bobin felt that his work on “Flight of the Conchords’’ was the perfect training ground. “Both are musical comedies,’’ Bobin said via telephone from Los Angeles. “ ‘Conchords’ is a very warm-hearted and gentle and positive comedy. Never mean spirited.’’ And both share a tongue-in-cheek, self-referential sensibility. “It can be surreal - the world where puppets and humans coexist. But it has a very positive feel.’’

While neither Bobin nor others involved in the film wanted to change the essential Muppet psyche, they did want pizzazz. One, A-list cameos are again in abundance. Two, Segel, as massive a Muppet fan as the character he plays, co-wrote the script. If you recall, Segel’s “Forgetting Sarah Marshall’’ ended with a Muppet-like musical. Writing and starring in that movie got Segel fired up to update the Muppets for a new generation.

For younger fans to glom onto the new goofy antics, the music and comedy needed to reference current, edgier pop culture. Which explains the hip-hop send-up Cooper raps and hoofs to: “Let’s Talk About Me.’’

“I have an early background in song and dance. The opportunity to do that was terrific,’’ said Cooper. “I have a huge new-found respect for hip-hop.’’

The new movie also makes sure that the Muppet blend of satire and silliness endures. “The great joy of the original series was that Jim [Henson] never wrote down to children,’’ said Bobin. “It’s for everybody. Grandparents can watch it, kids can watch it, parents can watch it. Everyone can get something out of it.’’

Henson may be gone. Oz may have hung up Piggy and Fozzie (Steve Whitmire now performs Kermit; Eric Jacobson takes on Oz’s roles). Fans may be jaded since Henson’s heirs sold the Muppets to the House of Mouse. But the new movie’s riff on the highs and lows of fame is an argument for, and proof of, the very relevancy of these creatures. “The Muppets’’ also doles out sentimental moments, including a reprise of “The Rainbow Connection,’’ that remind us why we loved these characters so much in their heyday, which might be our heyday, too.

Perhaps nothing’s changed. Including the hokey, obsolete, yet necessary need to fall under their spell - lovers, the dreamers and, as Piggy would add, Moi.

Ethan Gilsdorf can be reached at www.ethangilsdorf.com.

[this article originally appeared in the Boston Globe]

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Movie review: Road to Freedom’ is paved with inanity

* [one star]

THE ROAD TO FREEDOM 

Directed by: Brendan Moriarty

Starring: Joshua Frederic Smith, Scott Maguire, Nhem Sokun, Tom Proctor

Running time: 93 minutes

Rated: R (violence to bodies and normal speech patterns)

During the Vietnam War, film star Errol Flynn’s son, Sean, gave up an acting career to become a photojournalist. He went to Vietnam, where he helped break the story of the My Lai Massacre. In 1970, on assignment for Time magazine, he talked his way across the Cambodian border with fellow journalist Dana Stone. The two men disappeared, probably captured and killed by the Khmer Rouge.

“The Road to Freedom’’ aims to imagine their final days. Sean (Joshua Frederic Smith) is a libidinous loner-wanderer type, playing polar opposite to sincere and pious family man Dana (Scott Maguire). They putt-putt around the Cambodian countryside on little motorcycles, documenting atrocities. Oddly, these photojournalists don’t carry telephoto lenses or extra film. Still, every time a guerrilla guns down a peasant, we get a close-up black-and-white freeze frame that approximates what might have been a prize-winning shot.

Once captured, they are befriended by a fellow prisoner, Po (Nhem Sokun), whom Sean makes promise to “tell their story.’’ The delivery of this information to another journalist back in the capital, Phnom Penh, is meant to bookend the film with import. But the colleague (Tom Proctor) wields a foreign accent so weird that, instead, “The Road to Freedom’’ kicks off under a curious cloud of amateurism.

Unfortunately, beyond orchestrating crane shots sweeping over lush jungles and rice paddies, newcomer Brendan Moriarty is fairly clueless as a director. Most egregious is Smith’s performance. Worse than wooden, it’s flimsy as balsa, and more hollow than bamboo.

The clumsy, cringeworthy script, co-written by Margie Rogers and Thomas Schade, doesn’t help matters. “Maybe I am still searching,’’ Sean is forced to say. “But I know one thing’s for sure: Whatever’s going on here is bigger than you or me both.’’ One Cambodian woman must warp her mouth around lines such as “Cambodia, a once peaceful land, is now full of death and destruction.’’

Even the title remains perplexing - neither a road nor freedom figures in the plot.

A mere 20 years old when he filmed “The Road to Freedom,’’ Moriarty grew up in Cambodia. Clearly, he possesses a big heart and wants to tell a story of consequence. But this micro-budgeted “The Killing Fields’’ disappoints on almost every level, failing to win our hearts or our minds. But it does win some giggles.

Ethan Gilsdorf can be reached at ethan@ethangilsdorf.com.

[this review originally appeared in the Boston Globe]


 

 

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Movie review: "Creature" has usual chumps, chomps in horrid horror flick

MOVIE REVIEW

Usual chumps, chomps in horrid horror flick

* [one star]

CREATURE 

 Directed by: Fred M. Andrews

Starring: Mehcad Brooks, Serinda Swan, Sid Haig, Daniel Bernhardt

Running time: 93 minutes

Rated: R (cliched gore, nudity)

Deep in the swampy hearts and minds of some filmmakers, embarrassing stereotypes still fester, gathering moss and slime.

According to “Creature,’’ rural Louisianans - Cajuns, in particular - are inbred, brown-toothed, and filthy. They live at the bayou’s edge in creaky wooden shacks. They speak about “the Loooord’s will.’’ And, in the cliched horror world of newbie director Fred M. Andrews, they adhere to backwoods, backward rituals that involve blood rites, incest, and a goofy lizard man.

You see, once upon a time, a hick named Grimley lost his loved ones (including his pregnant bride/sister) to a giant white alligator. Overcome with rage, he killed the reptile with his bare hands, ate it, and “became one with the gator.’’ As generations passed, the Bigfoot-like legend of Lockjaw grew.

Naturally, the bumpkins must sacrifice a woman every so often to keep the creature happy, and keep the ancient bloodline pumping, or some such moonshine. So we’ll need the hackneyed trope of outsiders rolling into town: 20-somethings Mehcad Brooks (TV’s “True Blood’’), Serinda Swan (TV’s “Breakout Kings’’) and other hot young things - six in total, three babes and three hunks - road tripping to N’awlins. So our fresh meat has a fighting chance, two of the guys are ex-Marines.

Taking a pit stop, our protagonists meet said yokels who tell them about the alligator man. Curious, they decide to camp on the bayou near the old Grimley shack. Cue the campfire, the pot smoking, even a woman-on-woman sex scene (this is 2011, after all). Off camera, the scaly beast snarls. One by one (except for two survivors) the nobodies go down. Creature: 4, Originality: 0.

All this would be gator-jerky-chomping, tongue-in-cheek fun, if the writers had any clue where their cheeks were located. But the dialogue is written, and played, straight. Our monster is about as convincing as a “Creature From the Black Lagoon’’ man in a rubber suit. Heck, within the first 30 seconds, in a “Jaws’’ rip-off, some woman disrobes, swims, and is promptly gnawed in half.

A more interesting angle might have been to explore the creature’s sorrow, from its point of view. But aside from a brief flashback showing how Grimley’s grief led him to become, like Gollum, more and more mad and reptile-like, it’s hunt and chase and supper time.

Y’all come back, now, y’hear?

Ethan Gilsdorf can be reached at www.ethangilsdorf.com.

 

[this review originally appeared in the Boston Globe]

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Movie Review: Puncture portrays lawyer on smack

** [two stars]

PUNCTURE Directed by: Mark and Adam Kassen

Starring: Chris Evans, Mark Kassen, Vinessa Shaw, Marshall Bell

Running time: 99 minutes

Rated: R (drug use, language, nudity)

 

In “Silkwood,’’ Meryl Streep blows the whistle on the plutonium processing plant that caused her cancer. In “Erin Brockovich,’’ Julia Roberts sues a groundwater-polluting power company. “A Civil Action’’ pits John Travolta against corporations responsible for dumping toxic waste.

“Puncture’’ joins this genre of scrappy-underdogs-taking-on-corporate-malfeasance films. Here, two Houston personal injury lawyers, high school buds Mike Weiss (Chris Evans) and Paul Danziger (codirector Mark Kassen), accept the case of an ER nurse (Vinessa Shaw) who’s been pricked by an HIV-contaminated needle on the job. Her friend, a local entrepreneur (Marshall Bell), has been mysteriously unsuccessful in selling his “Safety Point’’ syringe to hospitals. This is the late 1990s, before retractable needles are in use. This invention could save thousands of lives, but a corrupt arrangement between hospital purchasing cartels and a pharmaceutical giant is blocking the needle’s path to the marketplace.

Audiences love to watch Goliath stumble and fall, especially when that giant is real. Like “A Civil Action’’ and its ilk, “Puncture’’ is based on an actual court case. But is this a story best served by focusing on the legal battle or the arc of Mike’s flawed hero?

Kassen plays the sensible, furrowed-brow Paul. Evans (Sudbury’s own “Captain America’’) brings an intensity to his portrayal of Mike, a self-destructive, narcissistic idealist. Upping the ante: Mike is also a functioning drug addict. After his own needle-sticking or pill-popping binge, he calls Paul at 2 a.m. with brilliant case insights. To practice for court appearances, he persuades his druggie friends to role-play witnesses on the stand.

Whether Mike will show up for the deposition after snorting coke with the paralegal in the parking garage provides tension. Yet we never learn the names of the demons haunting him. No meaty scenes to flesh out the friendship between Mike and Paul, either. In one implausible scene, after Mike hits rock bottom, a doctor tells Paul his friend is “a pretty heavy user.’’ Paul replies, “I had no idea.’’ In place of any sort of explanation, codirectors Kassen and his brother Adam Kassen give us dreamy time-lapse shots of the Houston skyline.

This story of how corporate interests collude against the common good is surely worthy. But you might ask if the facts of the case might have made a better documentary, not a drama.

[This review originally appeared in the Boston Globe]

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Seeing the light in cancer story: Seth Rogen helps turn his friend’s screenplay into comedy-drama ‘50/50’

“You can’t pitch a comedy about cancer,’’ Seth Rogen said, recounting how his new film “50/50’’ got made.

“50/50,’’ which stars Rogen and Joseph Gordon-Levitt and opens Friday, tries to walk that funny-touching scalpel edge.

To clarify: The illness itself - what Rogen’s character, Kyle, calls “stage four back cancer’’ - isn’t cause for laughter. Rather, as is often the case, comedy stems from dark places. With “50/50,’’ the humor bubbles up from pain and clumsy human interaction. It turns out the premise of a massive, malignant tumor growing along a spinal column can provide plenty of laughs - if the material is handled carefully, and the jokes are among friends.

“To us that was never scary, the idea of blending drama and comedy, because we had all done it before,’’ said Rogen as he slumped into an armchair at the Four Seasons and harkened back to his days on the show “Freaks and Geeks.’’ The actor was in Boston with screenwriter Will Reiser earlier this month to promote their film.

“50/50’’ chronicles a chummy but otherwise distant friendship between Kyle (Rogen) and his cancer-stricken buddy Adam, played by Gordon-Levitt. When their tentative bond is suddenly saddled with medical tragedy, they tackle the situation, despite being awkward 20-something males already ill-equipped to speak of intimacies.

When it came time to convince a studio to green light “50/50,’’ it didn’t hurt to have the involvement of a heavy-hitter like Rogen, star of “The Green Hornet,’’ “The 40-Year-Old-Virgin,’’ “Knocked Up,’’ and “Pineapple Express.’’

“Having Seth attached not only as a producer but as a star certainly helped make the movie much more commercial,’’ said Reiser. In fact, Reiser, Rogen, and their producing partners didn’t even try to sell “50/50’’ based on an elevator pitch. “I just figured I’ll write it and then I’ll sell it,’’ Reiser said.

Not that Rogen even likes to “pitch’’ his movies. “None of my movies are really that pitchable,’’ Rogen said. As a producer, he’s more comfortable working with a completely written script. “Nothing we’ve done really looks good on paper. It was really awesome that Will was willing to just write. It afforded us a lot of creative freedom.’’

They both agreed that genre definitions and boundaries “get in the way.’’ They don’t go for discussions of “tone’’ either.

“We as filmmakers never talk about that,’’ Rogen insisted. “There’s never the ‘genre’ conversation. People like to know how to describe it to each other…’’

“For marketing purposes,’’ Reiser added.

“Right. We were pitching a movie a couple months ago and the studio called us after and said, ‘What’s the tone of the movie?’ and I said like ‘Go [expletive] yourself. That’s what the [expletive] tone of the movie is,’ ’’ Rogen, the more gregarious of the two, said with a throaty laugh. (Reiser, the cousin of comedian/actor Paul Reiser, is more modest and unassuming.) “How do you describe that when it hasn’t happened yet? The tone is whatever we shoot… . Aside from saying ‘it’s realistic’ or ‘it’s broad,’ I don’t know how to describe the tone until we complete it.’’

 

As expected, no major studio expressed interest. In the end, “boutique studio’’ Mandate Pictures, backer of off-beat comedies such as “Juno’’ and “Stranger Than Fiction,’’ financed the relatively low-budget, $8 million picture. The film also stars Anna Kendrick (“Up in the Air’’) as Adam’s newbie psychiatrist, Bryce Dallas Howard (“The Twilight Saga: Eclipse’’) as his distracted girlfriend, Anjelica Huston as his estranged mom, and character actor Philip Baker Hall as a fellow chemotherapy patient. The director is Jonathan Levine (“The Wackness’’).

Reiser said he was aiming for the feel of his favorite films by Hal Ashby, Paul Mazursky, Robert Altman, Billy Wilder, and Woody Allen. “Typically their characters are always grounded, they’re smart, they find humor more in the slice of life you’re examining in their more everyday scenarios,’’ Reiser said. “That for me was what I wanted this movie to be like. You’re seeing this guy go through this journey. It doesn’t have to be far-reaching, overdramatic. The stakes are real enough.’’ Had a big studio turned Reiser’s quiet script into a $100 million blockbuster, they would have probably gone “broad comedy’’ with wacky situations and goofy high jinks.

The filmmakers had another selling point up their sleeves: The story of “50/50’’ is based on real events.

Reiser and Rogen became real-world friends on the American version of Sacha Baron Cohen’s TV program “Da Ali G Show’’ eight years ago. Rogen and “50/50’’ producer Evan Goldberg were working as writers, and Reiser was the show’s associate producer. In their early 20s at the time, the trio were the show’s most junior staffers, and became fast friends. Then, Reiser was diagnosed with cancer: Doctors discovered a giant tumor growing along his spine. Two years after his successful fight against the illness, the newcomer to feature film writing felt he had gained the proper perspective to write about the experience and began to draft a screenplay.

Not that he simply wrote down everything that happened. Reiser, 31, insisted that the film is “inspired by real events’’ and is not a true memoir. “I’d say that Adam is not as funny as I was back then.’’

“Easy …’’ Rogen joked. “No, I agree with that.’’

“Adam is very much an extension of who I was and how I was feeling,’’ Reiser continued. “I just suppressed everything.’’

“But he doesn’t act like Will,’’ Rogen, 29, added. “The real you complained more than the character. Not about the cancer, but about everything else.’’

 

As for whether Rogen was as much of a pothead as his character, Kyle, they did not say. But “50/50’’ includes a couple of scenes in which Kyle uses Adam’s condition to talk to girls in bookstores and bars, and even lure them into acts of sympathy sex. Truth or fiction?

“We joked about it,’’ said Reiser. “We never actually did it.’’ But he admitted that once the C-word - cancer - was out in the open, “women would give me a lot of attention.’’

Reiser said that the character of Kyle embodied the idea of how, at 25, men just can’t handle the looming death of a good pal. “Friends said stupid things. Sometimes insensitive. Ultimately, they cared; they just did not know how to… . You find out in the end, [Kyle] really does care.’’ Reiser turned to Rogen. “Seth and I, our dynamic back then was, I was neurotic …’’

“And …’’ Rogen added, finishing his friend’s line like the two had spent a lifetime together, “I would make fun of you for it.’’ His voice then became soft and gentle. “Which has changed somewhat over the years.’’

The two paused for a moment, their heads looking this way and that, almost at each other. A millisecond of intimate quiet settled into the room. Rogen continued. “Now you’re an egomaniac.’’

Then the joking resumed.

Ethan Gilsdorf can be reached at ethan@ethangilsdorf.com.

[this story originally appeared in the Boston Globe]

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Baroque, or bloated: My review of the new Neal Stephenson novel "REAMDE"

[Originally appeared in the Boston Globe]

BOOK REVIEW

Techno thrills and gunplay, spelled out in great detail

Neal Stephenson’s “Reamde’’ opens with a target practice session at the Forthrast clan’s annual Thanksgiving gathering. Various firearms - shotguns, Glocks, assault rifles - are discharged into an Iowa pasture. Fun for the whole family.

The spasm of gunfire is prophetic. By the time Stephenson’s world-girdling novel has reached its exhaustive conclusion, countless rounds have been fired. As Stephenson notes in his acknowledgments, he required the services of a “ballistics copy editor’’ to fact-check the inner-workings of every Kalashnikov and bolt-action .22.

Stephenson is already notorious for churning out tomes sprawling in both page count and plot. But fans of his genre-blending touch that often welds historical to science fiction with a bead of cyberpunk might find themselves displeased with the ride of this narrative machine. Whereas “Snow Crash’’ and “Cryptonomicon’’ commingled code breaking, memetics, and nanotechnology with Sumerian myth, Greek philosophy, and economic theory, “Reamde,’’ set on present day planet Earth, barely traffics in such esoterica. Here, you’ll mostly find a techno-martial thriller, much in the same vein as Tom Clancy, albeit expertly crafted and often gorgeously written.

Richard is the dispassionate, outcast middle-aged brother of the Forthrast family who founded T’Rain, a World of Warcraft-like online fantasy game whose millions of devotees role-play mages and dwarves and build networks of vassals. Richard’s niece Zula, an Eritrean refugee and geoscientist, helps manage the virtual mineral deposits that players must “gold mine’’ to generate wealth. The MacGuffin? Zula’s cash-strapped, dimwit boyfriend bungles the black-market sale of stolen credit card data, which becomes corrupted by a virus called REAMDE, an anagram for “read me’’ - the file nobody reads when installing software. To restore the infected files, victims must deliver virtual ransoms to a “troll’’ (hacker), in the game. Meanwhile, bandits rob and kill these gold-ferrying avatars. Chaos rains down upon T’Rain.

When it’s determined the REAMDE hacker lives in China, the client for the data is none too pleased. That sets into motion Stephenson’s scenario tangling the fates of manifold characters: Russian mobsters, a Chinese tour guide, a British MI6 agent, a Hungarian techie, Islamic jihadists, and two Tolkienesque storytellers, among others. The action intercuts among these players who hop, skip, and jump vehicles, jets, and boats from the Pacific Northwest to China to the Rocky Mountains. Kidnappings trigger escape attempts. Plotlines collide. Bodies pile up.

This frenetic scope is tempered by Stephenson’s lingering pace. He tunes into the precise frequency of each character, how they process and remember stimuli, be they terrorist or innocent.

In one typical passage, Zula ruminates on the trauma of her capture, “shocked by how little effect it had on her, at least in the short term. She developed three hypotheses: 1. The lack of oxygen that had caused her to pass out almost immediately after she’d killed Khalid had interfered with the formation of short-term memories or whatever it was that caused people to develop posttraumatic stress disorder.’’ That’s just hypothesis number one.

Stephenson - a minimalist, he’s not - takes us deep in these warrens of thought, cause, and effect. (He resorts to awkward “exposition as dialogue’’ info dumps, too.) Moments are narrated with painstaking precision. The events of “Day 4’’ - a pitched battle among spies, mafia, extremists, and trolls, told from a kaleidoscope of perspectives - requires 200 pages. Decision tree huggers will revel in these tactics and processes; others will find the obsessive detail tedious.

Call “Reamde’’ baroque, or call it bloated. You decide.

The meat of the novel comes before the real-world gun-blazing begins: sly jabs at the war on terror, consumer culture, our online demeanor and misdemeanors, and insights into the shifts in consciousness that social and technological change have wrought. “[Y]ou kids nowadays substitute communicating for thinking, don’t you?’’, a Scotsman involved in the identity theft scheme complains. Walmart is likened to “a starship that had landed in the soybean fields,’’ and “an interdimensional portal to every other Walmart in the known universe.’’

These adroit touches may be enough to sustain readers caught in the crossfire. That said, Stephenson probably realizes that gunplay will gain the author new fans, while also losing him loyal legions of the old.

Ethan Gilsdorf, author of “Fantasy Freaks and Gaming Geeks,’’ can be reached at www.ethangilsdorf.com. dingbat_story_end_icon.gif

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Cold, blue-white-lit, MacBook-fueled terror. AKA writer’s block.

[This post originally appeared on Grub Street's Grub Street Daily]

If you are a writer, you know about magical thinking. About the power of procrastination. About the very attractive, rational idea that if your pencils — OK, my pencils — are lined up by descending size, and if I’ve placed my garbage safely on the curb each Monday night, and sorted the recyclables according to the City of Somerville’s strict regulations, and if I’ve had that one extra, perfect cup of [insert beverage of choice here] — but not TOO much, of course — now, yes, only now, at last, under these special conditions and only under these conditions, will the dark clouds finally part to reveal a clear view to Mount Olympus, Asgard, Nirvana, or the god-home or muse-home of your choice.

If and only if … then, and only then … the writing can begin.

Ah, that kooky reason of the writerly mind. I barely scraped by in my math classes and never took logic, but this OCD-borne, ADD-driven hocus-pocus makes perfect sense to me. It always does.

Because, you see, sans these magical, mystical or practical conditions, writer’s block rules with a dark chocolate fist. (I was going to say “iron fist,” but my students’ Cliché-O-Meters would go through the roof and they’d rightfully nail me for not practicing what I preach, i.e. being a lazy writer and relying on received language. There’s also a better reason for this odd image: Only a dark chocolate fist could truly lord over me. I would laugh at all other fists. Except maybe a mithril fist. But I digress.)

Back to writer’s block, from which I suffer. Of course, writer’s block is a fabrication. It’s balderdash, malarkey, baloney, bunk, hogwash, bull, hokum. To quote Woody Allen, “It’s a travesty of a mockery of a sham of a mockery of a travesty of two mockeries of a sham.” Because anyone can write. Yes, even you. Now.

Here: I’ll give you an assignment:

There’s a wedding cake smashed on the side of I-93. After what chain of events did this come to pass? Take 10 minutes to write. Explain the backstory. Oh, you want more time? You’re not done yet? See — writing is easy.

Oh, you mean write something great?

Ba-da-bingo. 

It’s under these conditions of greatness, the desire for greatness, that writer’s block truly thrives. Because, of course, writer’s block is fear. Cold, blue-white-lit, MacBook-fueled terror. Paralyzing, blizzard-white dread, wrought in 8-and-a-half-inch-by-11-inch rectangles. Sharp, deadly, cruel. Aye, cut you to the core, they will, matey.

As we talked about in my recent class “So You Want To Be a Writer,” this fear can strike at any time, at any hour in a writer’s day or week or career. I think it’s partly fear of failure. And partly fear of success.  As Sonya Larson recently and so wisely wrote in the pages of this blog, “So long as my novel lives with just me, I’m okay … But once it’s out in the world, I can’t help it anymore, I can’t make it better. What if people think, ‘Really? You spent five years making that?’” [In the place of "novel," insert "poem," "essay," "story," "book idea," etc.]

Ipso fatso: That overwhelming urge to not write, to slink into the den for another night of baseball and reality TV and one-bite brownies, is fear of exposure of being a fraud. Of risking greatness.

So how do you prevail? You learn to live with that fear. You learn to not pay attention to the voices that strive to defeat you. I can tell you, after more than 23 years of trying to take myself seriously as a writer, these petty panics, agitations, trepidations, consternations, distresses, anxieties, worries, angsts, and uneases never quite, well, ease up.

Like a loud neighbor living in the third floor of your Somerville triple-decker (whostill stomps around like a six year old), you learn to live with it. You say to yourself, “Oh yeah, I know you.” You think, “I’ve seen and heard you before.” And you grumble to yourself, “I know you’re going to make me feel lousy. Ha, I already feel lousy. So there.”

You hear, but you don’t listen. You slip in your ear buds. You cast a spell.

You keep writing.

And maybe not worry about greatness so much, OK?

[If you're looking for a practical, non-emotional, peanuts-and-bolts, guaranteed writer's block-free class, I'm teaching this one-night seminar "How to Pitch Your Articles, Op-eds, and Essays for Publication" on Monday, September 12th, 6:30-9:30pm. In three hours, I'll pass on all I know about how to write killer pitch letters (aka “query letters” or “cover letters”) for submitting essays, op-eds, articles and feature stories to editors of magazines, newspapers, literary magazines, and online publications. There are a few slots left. I hope you can join us.]

A Grub instructor and Board member, Ethan Gilsdorf not only suffers from writer’s block. He also teaches a lot of different classes. He writes for places like Salon.com, the Boston Globe, wired.com, Playboy, National Geographic Traveler, Poetry, The Southern Review, Psychology Today, and the New York Times. Some people have enjoyed his book, a travel memoir investigation called Fantasy Freaks and Gaming Geeks: An Epic Quest for Reality Among Role Players, Online Gamers, and Other Dwellers of Imaginary Realms. He has interviewed Sir Ben Kingsley, David Carradine and Sister Helen Prejean; taste-tested caffeinated beer; worked as an extra on a Merchant-Ivory film; walked across Scotland; and embarked on a quest for the perfect French fry.

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MOVIE REVIEW: "Griff the Invisible" joins the growing ranks of DIY superheroes

[This originally appeared in the Boston Globe]

Between the recent spate of spandex-stretching franchises clogging the screen - lanterns, hornets, Norsemen, captains - and the trend of movies about everyday people with save-the-day complexes, it’s beginning to look like we’re a superhero-obsessed culture.

“Griff the Invisible,’’ posits itself firmly in this latter, DIY tradition, a budding genre already well trampled by “Kick-Ass,’’ “Super,’’ “Defendor,’’ and “Scott Pilgrim vs. the World.’’ In these movies, average Jacks and Jills, sans superpowers to speak of, craft their own costumes to fight crime. These vigilantes may or may not be crazy.

Here, Australian writer-director Leon Ford, making his feature debut, casts Ryan Kwanten (HBO’s “True Blood’’) as the introverted Griff, a browbeaten office worker who wears a yellow raincoat to “disappear’’ during the day, and dons a black, Batman-like outfit to prowl Sydney at night. He’s tricked out his apartment with surveillance equipment and a hot line to the police commissioner.

As Griff explains to his protective older brother (Patrick Brammall), who begs him to end his dangerous cape crusading, “Sorry, Tim, I made a promise to rid this city of evil. It’s not a choice. It’s a responsibility.’’

His sense of duty may not be a choice for another reason: Griff is mentally ill. Or is he? That’s the question “Griff the Invisible’’ dangles over the viewer like a thought balloon - what measure of fantasy and reality balances the world of this magically-thinking nerd?

The ante is upped when a woman Tim is dating, Melody (Maeve Dermody), herself a dreamer in a different way, falls for Griff. Her geekery involves a belief in her ability to walk through walls. She spouts statistics and bumps her head a lot.

Griff’s “invisibility’’ and alter-ego games serve as metaphors. The bad guys are slaves to social norms, Ford is saying, “for seeing the world one way,’’ while a minority are heroes for refusing to grow up and keeping their freak on. Cute idea, if not terribly original.

Yet “Griff the Invisible’’ is really a rom-com, and thus depends on sparks flying between the two lovers. Yes, as the romance blossoms, our hero is vindicated when Melody accepts his quirks, even enables his fantasy life. But the touches of magical realism begin to feel gimmicky. By the final frame, this romance never feels real enough.

Ethan Gilsdorf can be reached at www.ethangilsdorf.com. dingbat_story_end_icon.gif

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New Pixar Movies Announced

[this post originally appeared on wired.com's Geek Dad]

Retro video game fever: A still from "Wreck-It-Ralph"It’s the 25th anniversary of Pixar Animation Studios, the obscenely-successful cartoon company that has pretty much revolutionized the animation business. The company began in 1979 as the humble Graphics Group, once part of Lucasfilm; then it was snagged by Steve Jobs over at Apple in 1986, before finally being bought by The Walt Disney Company in 2006. Value at time of sale? $7.4 billion. According to Business Week, the transaction made Jobs the largest shareholder in the Disney empire.

Anywho, Pixar has continued its forward march into blockbuster heaven with this summer’s Cars 2, which despite mixed reviews has already reached the $500,000 worldwide gross mark. Yee haw.

At D23 expo, Disney’s own Comic-Con-like, fanboy/girl event that wrapped up Sunday in Anaheim, California, production company big-wigs announced the line-up of animated Disney films for the next two years, 2012-2014.

As reported on BuzzSugar, Pixar projects in the pipeline include:

The Untitled Pixar Movie About Dinosaurs: “What the world might have been like if dinosaurs were never wiped out by a giant asteroid, but continued to exist on Earth.” Holiday 2013 release.

The Untitled Pixar Movie That Takes You Inside the Human Mind: “explor[ing] the reasons why we get songs stuck in our head, why we dream, and even why we remember.” Spring 2014 release.

Scottish heroes: A still from the Pixar movie "Brave"Brave: ”Pixar’s first female-driven film stars Boardwalk Empire’s Kelly MacDonald as Merida, a princess set on escaping her fate of an arranged marriage to one of three idiot clan leaders.” With Billy Connolly and Craig Ferguson. June 22, 2012 release.

Monsters University: A prequel to Monsters Incorporated “that will take us back in time to show how Mike and Sully became buddies.” Billy Crystal and John Goodman return. 2013 release.

And here are two releases not technically from Pixar, but from DisneyToon Studios and Walt Disney Animation Studios, which like Pixar are overseen by cartoon god John Lasseter, but are separate and independent studios within the Disney animation empire:

Wreck-It Ralph: “Inside the world of retro, 8-bit video games” with a look that apparently “stay[s] true to the look of classic video games.” With the voice talents of John C. Reilly and Sarah Silverman. 2012 release, from Walt Disney Animation Studios.

PlanesCars but with airplanes. “The only non-Pixar animated project debuted at D23, Planes stars John Cryer as Dusty, a cropduster who decides to take off an adventure around the globe.” Spring 2013 release, from DisneyToon Studios.

Clearly, even at the ripe old age of 25, Pixar shows no signs of stopping.

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Guillermo Del Toro: The Interview, Part II

[this originally appeared on wired.com's Geek Dad]

 

Here’s Part II of my conversation with Guillermo del Toro, director of Cronos, The Devil’s Backbone, Mimic, Pan’s Labyrinth, Blade II, and the two Hellboy films. [Read Part I of the interview here.]

Del Toro, a former special effects makeup designer, has his own aesthetic: melding of the man-made past — the handcrafted technology of wood, leather, brass, iron — and the organic world of slugs, bugs, and tentacles. He has a fascination with mechanical gadgets, the colors amber and steel blue, and body parts embalmed in jars. You might say he’s invented his own genre: not the clockwork and piston of “steampunk,”’ but more gut-and-gears, something I call “steam-gunk.” (For a peek into del Toro’s sketchbooks, see this previous wired.com link to a fascinating video).

His latest film is one he didn’t direct, but he did co-write and produce: Don’t Be Afraid of the Dark, a throwback to old fashioned haunted house films, starring Guy Pearce, Katie Holmes and Bailee Madison. The family moves into an old mansion and the daughter discovers an ancient evil inhabiting the basement’s ash pit. Scary stuff ensues.

When not prepping for his next stint behind the camera (the giant robot battle film Pacific Rim), Del Toro told me that he’s preparing for the rapidly-approaching age of “transmedia” and “multi-platform world creation,” when audiences will read books, play games, watch movies and webisodes, all set in the same world. To that end, he’s been working in fiction (The Strain is his post-apocalyptic, vampires-in-NYC trilogy) and a Lovecraftian horror video game.

But whatever the media, del Toro’s goal, it seems to me, is never to gratuitously freak us out. Rather, he just wants to touch us. Or as he puts it, “to make beautiful and moving images, and beautiful and moving stories within the genre.”

One of the homunculi from "Don't Be Afraid of the Dark"Ethan Gilsdorf: To me, Don’t Be Afraid of the Dark was interesting because typically in a film set in a haunted house, the horror that has happened in the past gets reflected in ghosts, or in things that are more spiritual. In this movie, these little creatures, the homunculi, are really a different kind of manifestation of that curse.

Guillermo Del Toro: The idea in the movie is that these creatures presented predate even the time when the land was colonized. There is a small reference in the movie about how in the colonies they built a mill and it sank into the caves. So the caves in that area have lodged these creatures which are very old. They predate man setting foot in there.

EG: Do you have a sense of why horror movies, especially those with supernatural elements, remain critically underappreciated? I suspect it’s related to the same way that other kinds of genre movies are received, but in some way horror has had less of a critical reevaluation, unlike science fiction or fantasy which seem to be genres people don’t pass judgment on as quickly as they used to. With horror or movies of the supernatural, there is still a stigma in the critical community. Any thoughts on why that is the case?

GDT: The movies that depend on an emotional reaction — being comedy, melodrama, horror — because precisely they are trying to elicit an emotion from the audience, they become almost a challenge to audiences and critics. It’s very hard for the critical audience to admit they got emotional in a movie. It’s sort of admitting defeat. A movie that tries to provoke on a purely intellectual level is always going to be met [more favorably] … Those who claim [they are] stimulated intellectually by that movie almost by proxy are defining themselves as intelligent. They are defining themselves as affected on a higher level. Movies that depend on an emotional reaction are oftentimes almost a dual situation: you go to a comedy as a critic or an audience member, almost saying, “Come on, do your worst. Make me laugh.”

And the same in horror movies. Being scared is often regarded as a childish or immature emotion. It’s very hard to establish that you are affected by [this kind of] movie without admitting that you love stuff that is more challenging.

Historically, science fiction requires more production value than horror. And other genres like comedy or melodrama don’t depend on the budget. There’s never been a categorization like a “B-[movie] melodrama” or whatever. Horror movies [are] a very quick and cheap entryway into the mainstream, in a way. They are very numerous and very visually objectionable, if you will, and very visually low budget and industry-defying. They are qualified as cheap products to cash in. That is true of many of the movies of the genre. But not all of the movies of the genre.

EG: What are some of the movies that you’ve seen that have affected you? I know the original version of this movie, Don’t Be Afraid of the Dark, you said was one of the scariest pieces of television that you’ve seen. What are some of the films, either recently or ones that go back decades, that you would say have frightened or disturbed you the most?

GDT: The list is the usual. The Shining, Alien, The Innocents, The Haunting, Jaws, The Uninvited with Ray Milland, The Dead of Night (the British movie), The Curse of the Demon … But recently I was very affected by a Korean movie that is very, very extreme called I Saw the Devil. I was very, very affected by it. It’s a very in your face, a broad, brutal, movie, but highly effective.

EG: How do you see your own work having grown or evolved over the years since you first got started as a filmmaker? How do you think you’ve changed?

GDT: Well, I think that technically I’ve become more proficient at certain things, but in terms of artistic intention, I think from he get-go, from Cronos on, I’ve always tried very hard in my own way to make beautiful and moving images, and beautiful and moving stories within the genre. That has been basically unwavering in my intention in creating things. Even in the more commercial movies like the two Hellboys, I tried very hard to fabricate beautiful images, and beautiful moments. Even in a movie as hardcore as Blade II I tried very hard  [to make] a beautiful image here and there.

EG: Do you ever long to do something that’s fairly conventional, in terms of just a straight up drama or straight up comedy or something that doesn’t necessary include these more fantastical, supernatural or pulpy elements?

GDT: Not really. [Laughs.] I don’t think it’s in my DNA. I really think I was born to exist in the genre. I adore it. I embrace it. I enshrine it. I don’t look upon it or frown upon it in a way that a lot of directors do. A lot of directors make a horror movie as a steppingstone. For me, it’s not a steppingstone, it’s a cathedral.

EG: Do you feel like you have a particular lesson that you would like a young filmmaker or a beginning filmmaker, or for that matter a beginning writer, to take away from your work? Is there something that you hope an astute student would be able to appreciate of what you’re doing?

"Don't Be Afraid of the Dark": Dinner at the haunted manor, with Guy Pearce, Katie Holmes and Bailee Madison (Courtesy of FilmDistrict Distribution) GDT: No, I’m not trying to teach anyone anything. I think that’s a waste of time. I do hope that people who like [one of my movies] like it for the right reason. That they like it because they see how many of the moments in the movies run counter to what they are just supposed to do. The Devil’s Backbone’s ghost, I tried to make him more moving than scary. I tried to make him pitiful and beautiful. I tried to make the vampire sympathetic in Cronos. I tried to make the real world far more brutal in a way than the world of horrors that the girl experiences in Pan’s Labyrinth. And so forth. But they are not lessons by any means. They are just strands of my work that I hope that the people who like it notice.

EG: Are you at liberty to talk about The Hobbit and share any thoughts about what is going on? Are you in touch with Peter Jackson and what’s going on down there in New Zealand?

GDT: We stay in touch. I said what I had to say. I really love having had the experience. Now it’s in Peter’s hands and I’m actually waiting for it to come out and I’ll be the first in line. Other than what I had to say, that there’s nothing else to add.

EG: Give me some thoughts on your field and the direction you think filmmaking is going to be headed. Whether this relates to the kinds of stories we’re going to be absorbing, the kinds of narratives, like filmmakers collaborating with game designers, or other changes.

GDT: I’m a firm believer that the narrative form, the storytelling form, for big genre stories, will very rapidly invade into transmedia, in multi-platform world creation, in the next ten years, when we’re going to have the movies, the video games, the storyline, the TV series or webisodes and this and that, all coming at us consecutively if not simultaneously to give the audience a real sense of a world creation. I’m not talking about [every film] — there will be all kinds of films always — just in the genre filmmaking I expect it will be changing. I’m very interested and very actively training myself by designing and directing a video game. I’ve been working on it for the last year and I still have three more years to go to develop the video game. … So by the end of the four years I will have had a bit of a tenure in video game making.

EG: Is that game going to be related to a film you are working on, or is it independent?

GDT: No, this is just my apprenticeship into the gaming world. And my experience has been a very beautiful and productive one. It’s with a company called THQ and it’s game called “inSANE.’’

EG: I see that we are out of time.

GDT: I want to thank you again for this.

EG: Thank you very much. Guillermo, it’s been a pleasure speaking with you.

Don’t Be Afraid of the Dark opens Friday, August 26.

[Note: Portions of this interview originally appeared in a different form in an article for the Boston Sunday Globe]

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Guillermo Del Toro: The Interview, Part I

[This posting originally appeared on wired.com's Geek Dad]

Guillermo del Toro and star Bailee Madison, on the set of "Don't Be Afraid of the Dark" (Courtesy of FilmDistrict Distribution)Guillermo Del Toro, the director behind personal, vision-driven films like Cronos, The Devil’s Backbone, and Pan’s Labyrinth, plus commercial blockbuster action vehicles like Blade II and two Hellboy films, has been involved in more than his share of film projects over the past few years. But he hasn’t personally helmed a picture since 2008’s Hellboy II: The Golden Army. So fans of del Toro the film director – not the screenwriter, producer, executive producer, video game designer, novelist, and creative consultant – will have to keep waiting.

Perhaps he has simply been the victim of bad luck.

Originally recruited to co-write and direct The Hobbit, del Toro even relocated his family to New Zealand. But after interminable production delays, he backed out, and now Peter Jackson is directing. Del Toro’s next project was to be an effects-laden, 3D adaptation of H.P. Lovecraft’s novella At the Mountains of Madness. Yet studios balked at the $150-million price tag (even with Tom Cruise attached). It turns out del Toro’s next directorial effort will be a Japanese-style monsters versus robots film called Pacific Rim, with a slated release date of 2013.

In the meantime, fans will have to sate themselves with a new project heavy with the del Toro imprint but not officially part of his directorial oeuvre: Don’t Be Afraid of the Dark, a throwback to old-timey haunted house films. Though he only co-wrote and produced the film — the director is newcomer Troy Nixey — Don’t Be Afraid (opening Friday) contains many familiar del Toro themes: a flashback prologue; mysterious and maleficent creatures, and a hidden world of fantasy revealed by a child protagonist.

The original Don’t Be Afraid of the Dark was a 1973 ABC made-for-TV movie about a young couple in an abusive relationship who inherit an old mansion. Del Toro has claimed that, for his generation (he was 9 at the time), this was “the scariest TV movie we ever saw.” Del Toro began co-writing his version with Matthew Robbins in 1998, but the production had its own delays. Switching the focus to the couple’s daughter, he realized the plot was too similar to Pan’s Labyrinth, so he put the project on hold. He kept pursuing it over the past dozen years, finally beginning production two years ago when he felt the time was right.

Shot in Australia, Don’t Be Afraid of the Dark is set in present day Rhode Island. An architect (Guy Pearce) and his interior-designer girlfriend (Katie Holmes) renovate and move into a lavish mansion. The architect’s introverted daughter, Sally (Bailee Madison from Bridge to Terabithia), reluctantly joins them. The de rigueur prologue concerns the previous owner of Blackwood Manor, a Victorian-era, Audubon-like illustrator and naturalist who became enslaved to an ancient evil inhabiting the basement’s ash pit.

I had a chance to speak with Guillermo del Toro, via telephone from New York City. We had met in person last year, when del Toro was in Boston promoting The Fall, the second book in his horror novel trilogy The Strain, co-authored with Massachusetts resident Chuck Hogan. (The final volume The Night Eternal comes out October 25.)

Ethan Gilsdorf: Hello, Mr. del Toro. It’s a pleasure to speak with you again. We met about a year ago in Boston when you were promoting The Fall. I was the guy who wrote that book Fantasy Freaks and Gaming Geeks. We traded books, I seem to recall.

Guillermo del Toro: I remember that, yes. You went to New Zealand for Lord of the Rings.

EG: I’m glad you remembered! Yes, I was that crazy nut who traveled there to see as many of the Lord of the Rings filming locations as I could in three weeks.

GDT: [Laughs]

EG: Yeah, it’s all in my book. So, I should probably get right to the questions since I know you have a limited amount of time. I saw Don’t Be Afraid of the Dark last night and I very much enjoyed it. Can you talk your decision in this case to co-write and producer rather than direct this film yourself?

Blackwood Manor, home to nasty and evil forces. (Courtesy of FilmDistrict Distribution)GDT: I co-wrote the movie with Matthew Robbins in 1998. And in the interim, I did Pan’s Labyrinth. I thought anecdotally and superficially the two movies shared certain traits. A young girl arriving at a foreign place, to an old mansion, discovering creatures underground. I thought about it and I thought, although it was very different, I thought it was superficially, professionally, too much in common. I didn’t want to repeat. I thought, however, I would be very, very involved in the making of the movie.

EG: Troy Nixey, the director you chose, comes from comic books. He illustrated for the Batman franchise and Neil Gaiman’s Only the End of the World Again, among other things. But Nixey had made just one short film, Latchkey’s Lament. Why did you pick him?

GDT: Yes, [Nixey was] a first time feature filmmaker. He had done a wonderful short called Latchkey’s Lament, and I saw that short. It’s really, really quite beautiful. It’s available to see on YouTube. You can just type “Latchkey’s Lament” and you can see why he got the job. [See the film here]

EG: For someone like Nixey, who has gone from a short film to a pretty major production, with some major actors and obviously a lot of special effects work and so on, I wonder if that required any special attention on your part? Were you there on the set quite often to oversee things, or did he get to run with things on his own?

GDT: Yes, this is the movie I have produced where I have been the most involved in every facet of it. It’s the only movie I have produced where I have been, almost 90 percent of the time on the set, every day, because it was a big job to go from a short film as I say to something that intricate and that complicated. Also, we did it for a budget and a very tight schedule. Ultimately, we delivered the movie under budget and under schedule. Which was great, but to do so was a very complicated process.

This is a haunted house movie. Better bring your flashlight. (Courtesy of FilmDistrict Distribution)EG: There have been so many movies made over the years that try to scare people or try to disturb them, or try to effect them emotionally. I was wondering when you are selecting your projects, whether you are directing or want to direct, or just to be attached to, how do you think outside of the box? Particularly with horror movies, it does seem like they are a dime a dozen at this point. How do you be original?

GDT: I think that the case of the genre of horror movies, they are a way to make a quick buck. There are very few filmmakers both on the producing and directing side who actually approach [horror] with the desire to create something either of substance or something beautiful or powerful. Most of the people just try to get a [big opening] weekend and DVD sales.

The first thing is, I don’t get attached, or I rarely get attached, to something I’m not generating from the get go. Don’t Be Afraid is no exception. I started working on this project actively about 16 years ago now. We wrote it in 1998 which was about 13 years ago. And I have not stopped pursuing it actively. So I really just try to get involved in things I feel truly passionate about, and if I happen to be able to control the rights or hold the rights, I don’t let them go. I just hold onto the project until it gets made. If I don’t control the rights, that’s a different matter.

EG: You grew up in one culture, Mexico, and largely work in another, by which I mean the American film system. Obviously your audiences are world-wide, but a good chunk of them are American. Do you find there is a universal thread that connects audience sfrom one culture to another, in terms of what disturbs them or what haunts them? Are there specific kinds of themes that always work?

GDT: I think that no matter what culture you come from [you] are afraid of the   darkness, and what lurks in it is an absolutely common fear. I think that Don’t Be Afraid of the Dark is tapping into the most primal, almost universal, childhood fears. That’s what attracted me from the get-go to the idea of making this remake, a complete re-telling of this story. The movie from 1973 was about a very specific, abusive relationship between a husband and wife, and it was very much a product of its time. … I decided to turn it into a sort of a very dark fairy tale. Precisely, as I say, that taps into universal fears — the invasion of the more intimate spaces, the home, the bedroom, the bed — and little by little we show that these creatures can be anywhere at any time, watching from the dark.

And that’s the end of Part I. Tune in tomorrow for Part II, when the conversation with Guillermo del Toro continues. Among other topics, we discuss why the horror genre is underappreciated, how he sees his own evolution as a filmmaker, his relationship with Peter Jackson, his new video game project, and — of course — what scares him.

[Note: Portions of this interview originally appeared in a different form in an article for the Boston Sunday Globe]

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Horror story: With “Don’t Be Afraid of the Dark,” Guillermo del Toro keeps infusing horror with “beautiful and moving images”

by Ethan Gilsdorf

[originally appeared in the Boston Globe, Sunday Aug 21, 2011]

scene from del Toro's "Pan's Labyrinth" 

In director Guillermo del Toro’s estimation, most horror movies are cheap products to cash in, a quick and dirty way for studios to make a buck. Originality and artistry are discouraged.

“Few filmmakers,’’ del Toro said, “approach horror with the desire to create something either of substance or something beautiful or powerful. Most of the people just try to get a [big opening] weekend and DVD sales.’’

Del Toro, the man behind personal, vision-driven projects like “Cronos,’’ “The Devil’s Backbone,’’ and “Pan’s Labyrinth,’’ as well as the commercial successes “Blade II,’’ and two “Hellboy’’ films, has never seen horror as a temporary career move.

“I really think I was born to exist in the genre,’’ the quick-witted, outspoken Mexican filmmaker said in a telephone interview from New York City. “I adore it. I embrace it. I enshrine it. I don’t look upon it or frown upon it in a way that a lot of directors do. For me, it’s not a stepping stone, it’s a cathedral.’’

To make other kinds of film - comedy, drama - well . . . “I don’t think it’s in my DNA.’’

The latest spawn from del Toro’s imaginarium is “Don’t Be Afraid of the Dark,’’ a throwback to haunted house films of yore. Though he only co-wrote and produced the film - the director is newcomer Troy Nixey - “Don’t Be Afraid’’ (opening Friday) is still glazed with many familiar del Toro tropes: a dark prologue; the weight of ancient, historical forces; subterranean dungeons and mazes; and a hidden world of fantasy.

The original production was a 1973 ABC made-for-TV movie about a young couple in an abusive relationship who inherit an old mansion. Del Toro has claimed that, for his generation (he was 9 at the time), “Don’t Be Afraid of the Dark’’ was “the scariest TV movie we ever saw.’’

In 1998, del Toro began co-writing his version with Matthew Robbins, switching the focus to the couple’s daughter. Realizing the plot was too similar to “Pan’s Labyrinth,’’ he put the project on hold. “A young girl arriving at a foreign place, to an old mansion, discovering creatures underground,’’ del Toro said. “I didn’t want to repeat.’’

The film remained on the back burner of del Toro’s mind for more than a decade, but he kept pursuing it, finally beginning production two years ago. Shot in Australia, “Don’t Be Afraid of the Dark’’ is set in present day Rhode Island. We assume it’s Newport, given the lavish mansion an architect (Guy Pearce) and his interior-designer girlfriend (Katie Holmes) have renovated and moved into. The architect’s introverted daughter, Sally (Bailee Madison from “Bridge to Terabithia’’), reluctantly joins them.

The film traffics in another frequent del Toro theme: fantasy as escape from conflict. In “Pan’s Labyrinth,’’ against the backdrop of Fascist-era Spain, a girl suffers under a totalitarian father. While “Don’t Be Afraid of the Dark’’ isn’t set during wartime, Sally feels besieged by her parents’ divorce. Ignored by the adult world, she hears whispers from the basement. Her parents don’t believe the mischievous, rat-like homunculi that pour from the house’s innards truly exist. This is another classic del Toro thread: It’s the lonely, abandoned child who finds the secret doorway to the spirit and fairy world.

“I decided to turn it into a sort of very dark fairy tale,’’ del Toro said, “that taps into universal fears, the invasion of the most intimate spaces, the home, the bedroom, the bed. Little by little we show that these creatures can be anywhere at any time watching from the dark.’’

The de rigueur prologue concerns the previous owner of Blackwood Manor, a Victorian-era, Audubon-like illustrator and naturalist who became enslaved to an ancient evil inhabiting the basement’s ash pit. This opening back story (told in flashback) infuses the present with the horrifying past, but del Toro keeps his modern day protagonists in the dark. The gap between what the audience and the characters know is meant to provide the story’s urgency and tension.

“I think that no matter what culture you come from,’’ del Toro said, “the darkness and what lurks in it is an absolutely common fear. I think that ‘Don’t Be Afraid of the Dark’ taps into the most primal, almost universal, childhood fears. That’s what attracted me from the get-go to the idea of making this remake a complete re-telling of this story.’’

The former special effects makeup designer has his own aesthetic: a melding of the man-made past - the handcrafted technology of wood, leather, brass, iron - and the organic world of slugs, bugs, and tentacles. He has a fascination with mechanical gadgets, the colors amber and steel blue, and body parts embalmed in jars. You might say he’s invented his own genre: not the clockwork and piston of “steampunk,’’ but gut-and-gears “steam-gunk.’’

The goal is never to gratuitously freak us out. Rather, he aims to touch us. Of the boy ghost in “The Devil’s Backbone,’’ del Toro said he made him more “pitiful and beautiful’’ than scary. In “Cronos,’’ he depicted a sympathetic vampire. Even the crowd-pleasing action movies “Hellboy’’ and “Hellboy II’’ fit the del Toro ethos of flawed hero-outcasts; the protagonist, an orphaned demon rescued from Nazis, grows into a pathos-filled, cigar-chomping wiseacre, acutely aware of his oddball nature and still compelled to save the day. In “Pan’s Labyrinth,’’ del Toro created a “real world far more brutal . . . than the world of horrors that the girl experiences.’’ He has been unwavering, he insisted, in his intention “to make beautiful and moving images and beautiful and moving stories within the genre.’’

This time around, to realize those images and stories, he handpicked Nixey, a 39-year-old Canadian comic book illustrator for the Batman franchise and Neil Gaiman’s “Only the End of the World Again,’’ among other things. Nixey had made just one short film, “Latchkey’s Lament.’’ It captured del Toro’s attention.

“I saw that short. It’s really, really quite beautiful.’’ Watch it on YouTube, he said, “and you can see why he got the job.’’

Nixey still can’t believe that’s how he came to direct “Don’t Be Afraid,’’ but he was always clear that making his short would help cement his talent for filmmaking. “When I set out to make ‘Latchkey’s’ it was with the intention of proving that yes, OK, I can do this. I can think in terms of a movie,’’ said Nixey, a 17-year-veteran of the comics industry, speaking via telephone from New York. “But my first love had always been movies. This was me seeing if this was in fact what I was supposed to do.’’

Because “Don’t Be Afraid’’ was Nixey’s first feature film, del Toro was “very, very involved’’ in the production. “It’s the only movie I have produced where I have been almost 90 percent of the time on the set, every day,’’ del Toro said. “It was a big job to go from a short film . . . to something that intricate and that complicated.’’

Nixey agreed it was “a big leap’’ to direct a star-studded, multimillion-dollar film, but having what he called “my favorite filmmaker’’ and “a creative genius’’ nearby helped. “He [del Toro] said at the beginning, ‘I’m here when you need me and I’m not when you don’t.’ But I’m no dummy. He’s this amazingly talented, successful filmmaker with an imagination that I’ve never seen before. So, yeah, why wouldn’t I want to pick his brain when I had questions?’’

To see this Nixey-del Toro collaboration, audiences have had to be patient: The film was actually finished in 2010, but the protracted sale of Miramax delayed its release by months. Not only that, but del Toro fans have been wondering when their beloved master will direct again; he’s served as producer on this film and consultant or producer on more than a dozen other recent projects, but he hasn’t helmed a picture since 2008’s “Hellboy II: The Golden Army.’’

Del Toro has been bedeviled by bad luck and bad timing. He relocated to New Zealand to co-write and direct “The Hobbit,’’ but when that production repeatedly stalled, he backed out. Currently, Peter Jackson is filming the two-part adaptation of Tolkien’s fantasy book.

“We stay in touch,’’ del Toro said about his relationship with Jackson. “I said what I had to say. I really love having had the experience. Now it’s in Peter’s hands and I’m actually waiting for it to come out and I’ll be the first in line.’’

After “The Hobbit,’’ a $150-million, 3-D adaptation of H.P. Lovecraft’s novella “At the Mountains of Madness’’ was announced as del Toro’s next project, but studios balked at the price tag. It turns out del Toro’s next directorial effort will be a Japanese-style monsters versus robots film called “Pacific Rim,’’ which at this year’s Comic-Con he boasted would feature “the finest [expletive] monsters ever committed to screen.’’ Convinced that video games will continue to intersect with film and TV in “multi-platform world creation,’’ del Toro is also midway through “apprenticeship into the gaming world,’’ a multi-year project designing a Lovecraftian horror game called “inSANE.’’ He's also releasing book three in his horror novel trilogy "The Strain" (co-authored with Chuck Hogan); the final volume "The Night Eternal" comes out October 25, 2011.

Whatever the medium, del Toro keeps pushing the boundaries of this horror genre, which he said continues to be stigmatized because it depends on a visceral, not intellectual reaction.

“Being scared is often regarded as a childish or immature emotion,’’ del Toro said. “It’s very hard for the critical audience to admit they got emotional in a movie. It’s sort of admitting defeat.’’

If that’s the case, then may del Toro keep conquering us.

 

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D&D, Dungeons & Dragons, Gary Gygax, movies Ethan Gilsdorf D&D, Dungeons & Dragons, Gary Gygax, movies Ethan Gilsdorf

Gygax Biopic in the works

The Examiner.com has reported and confirmed a rumor that’s already been echoing through the dungeons of D&D talk: that a Gary Gygax biopic is in the works. Michael Tresca wrote:

George Strayton confirmed he is … the scriptwriter for a $150 million movie based on Gary Gygax’s life. George describes the film as a ‘combination action movie and bio pic.’ The movie will tell the story of how Gary created Dungeons & Dragons, switching between his real life and the fantasy realm of Dungeons & Dragons.

Strayton is the CEO/Lead Designer of Secret Fire Games, as well as a writer for TV series Hercules: The Legendary Journeys andXena: Warrior Princess, and the animated feature Dragonlance: Dragons of Autumn Twilight.

Another morsel: Tresca said that “George let it slip that a ‘huge star is playing Gary.’”

I’m game.

That said, some skeptical voices have already begun to pepper the blogosphere. As James Maliszewski says over at Grognardia, “I’d frankly be amazed if any studio thought that the life of Gary Gygax had enough mass appeal to be made into a movie, let alone one with a big budget and a huge star.” It’s an excellent question.

This certainly raises the question if the non-nerd world is ready for a biopic on an essential, but for many, still unknown pop culture innovator who helped usher in a new gaming and leisure genre. The Whole Wide World, the 1996 film about Robert E. Howard, creator of Conan the Barbarian, and starring Vincent D’Onofrio and Renée Zellweger, proved that more obscure subjects for biopics can be made. But … while that film was largely well-received critically, it tanked at the box office.

The life of Gygax and genesis of D&D certainly sounds like a promising idea for a movie. Who among lovers of RPGs won’t want to see the reenactments of D&D’s early years? Those behind-the-scenes scenes of early play-testing? And to settle once and for all the junk food dilemma — did Gary prefer Doritos or Cheetos?

More updates on this as I hear more.

 

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D&D, Dungeons & Dragons, books, video games Ethan Gilsdorf D&D, Dungeons & Dragons, books, video games Ethan Gilsdorf

Two New Books Lavish in 80s Video Game Culture

READY PLAYER ONE By Ernest Cline [Crown, 374 pp. $24.00]SUPER MARIO: How Nintendo Conquered America, By Jeff Ryan [Portfolio, 292 pp., $26.95]It’s easy to cast a long shadow of nostalgia across your geeky past, now that you are standing taller.

There’s no shame, no risk of ridicule or reprisal, now that nerds top the food chain. More confident, you might even find yourself admitting, “Sure, I used to play Dungeons & Dragons. Had an 18th-level paladin named Argathon. One righteous orc-slaying dude.’’

I do. I played more than my share of video and role-playing games during a less friendly era, the 1980s. Fantasy and science fiction had not come out of the closet. The financial success of genre franchises had not yet made geekery acceptable. Gaming culture was nonexistent.

A bonus of my then fringe game habit: It felt user-driven, indie, even subversive. When free time, not money, was my currency, gaming created a peculiar, and intimate, community. I inserted real quarters into singular machines shared with others. No Internet. No interruptions from texts. Total immersion in virtual worlds was possible even as, paradoxically, cutting-edge special effects were analog, not digital.

And a game of Donkey Kong, its chunky graphics about as sophisticated as the dungeons I sketched on graph paper, might last only a minute, while a game of D&D, limited to the primitive technology of dice, pencils, and brainwaves, would take months.

Differing both in approach and success level, two new books -- Ernest Cline’s dystopian sci-fi novel “Ready Player One’’ and Jeff Ryan’s historical reportage “Super Mario: How Nintendo Conquered America’’ -- plumb and pay tribute to the genesis of our gaming culture. To a time when to find out who was the best at Asteroids or Galaga, you hoofed it down to the mall to witness the heroism gracing the “high score’’ screen, where someone’s tag -- “ZAK’’ or “LED’’ -- was hallowed only in the halls of your local arcade.

Ryan, a video game critic, painstakingly charts the Japanese company Nintendo’s startling success. When its 1980 Space Invaders rip-off Radar Scope failed, technicians retrofitted 2,000 of the machines with a new arcade game, designed by an underling named Shigeru Miyamoto. Donkey Kong was born, as was the character Mario, based on a real mustachioed landlord who once showed up at Nintendo’s US headquarters to collect the rent and “grew so incensed he almost jumped up and down.’’ The red overalls and hat came later.

Ryan does a fine job describing Nintendo’s growing rivalry with Atari and Sega and subsequent shrewd moves, as arcades shuttered, to dominate the home console market. Super Mario Bros. became the “dense’’ game-changing killer app, Ryan writes, which “called for deep exploration instead of facile button mashing.’’ A new generation of gamers could explore endlessly, wandering tubes, hopping platforms, and collecting shells and coins. Nabbing the high score wasn’t the point. Mario helped kill quarter-based game culture.

Ryan can be insightful, and his prose colorful, but also distracting. Images and metaphors compete and clash - the Zucker Brothers follow Derrida, a music reference is slammed cheek-by-jowl with a baseball analogy. At times, the text seems translated from the Japanese. What is “a nebula’s improvement in graphics’’? A “veritable sleuth of unsold Teddy Ruxpins’’? It’s also difficult to picture the graphical evolution of Mario and his game world when the book has no illustrations.

Most frustratingly, we never hear directly from any Nintendo designers, not even Miyamoto or company head Hiroshi Yamauchi. Curiously little on-the-ground reporting of personal travails or internal corporate tensions. After the first 100 pages, the narrative devolves into a cheery laundry list of game releases. It’s as if Ryan reported the book from the distance of the Internet.

Still, “Super Mario’’ remains an important link to understanding how we got from Donkey Kong to Wii, and why the wee Jumpman still rules. “Mario is the id: working off of instinct, never having much of a plan, always able to leap into the middle of things. We all become younger as we play Mario, because when we’re Mario we simply play.’’

More so than Ryan, Cline banks on blatant nostalgia for our geeky pasts. The year is 2044 and the young protagonist of “Ready Player One,’’ 17-year-old orphan Wade Watts, narrates his own progress in an elaborate, online scavenger hunt. He lives as an economic refuge in a crime-ridden shanty town, “The Great Recession was now entering its third decade,’’ Watts says, and like many who have given up on the “real world,” he spends his waking hours as an avatar, named Parzival, in a massive, Matrix-like virtual space called OASIS.

Created by a reclusive, Reagan-era game designer, the game melds Tolkienesque riddles with ’80s pop arcana - from Matthew Broderick’s lines in “WarGames’’ to dungeons designed by D&D co-creator Gary Gygax. Solve the puzzles and you inherit the game designer’s vast fortune. An old-fashioned “high score’’ leader board pops up periodically in the narrative to remind us who’s winning.

Such is the post-apocalyptic, nerd-friendly premise of “Ready Player One.’’ Watts is one of thousands of other players known as “gunters,” or “egg hunters” because they are looking for Easter eggs, or clues, hidden in the thousands of designer virtual lands that populate the OASIS. Watts steeps himself in the period, eschewing the world of 2044 to effectively live and breathe the era’s most mundane factoids, memorizing characters  from “The Breakfast Club,” plot points from “Star Wars,” tactics for an obscure arcade game like Joust. Clearly having fun with the reader, and himself, Cline stuffs his novel with a cornucopia of pop culture, as if to wink to the reader, “Remember the TRS-80? Wasn’t it cool?’’ The conceit is a smart one, and we happily root for Watts/Parzival and his gaming buddies on their quest for the big egg -- and hope they win before a villainous, corporate-run gaming guild declares “game over.’’

Not that the novel is without its problems. Cline, the screenwriter who gave us “Fanboys,’’ oddly chooses a first-person narrator. What is the occasion for a 17-year-old explaining the plot of “Blade Runner,’’ or that “ ‘2112,’ Rush’s classic sci-fi-themed concept album’’ hit record stores “in 1976, back when most music was sold on twelve-inch vinyl records’’? Long, awkward passages of  exposition bog down the story, and conflict with Watts’s own distinctive narrative voice. A third-person, roving point of view would more logically allow for these passages of authorial intrusion. Also a bummer: Much of the action is virtual, statically describing Watts’s online moves: “I took a screenshot of this illustration and placed it in the corner of my display.’’

One can picture much of this working better on the big screen, where asides won’t be needed. We’ll hear “She Bop” on the soundtrack or see a character wearing a “Muppet Show” T shirt and get it. No surprise, Cline’s movie adaptation of Ready Player One has already been sold.

But ignore these narrative hiccups and “Ready Player One’’ provides a most excellent ride. Once the story is up and running, and the novel blasts to its world-ending climactic battle, I found the adventure story and its revenge of the dorks dream fully satisfying.

Both Cline and Ryan’s books lavish in the toys and pastimes of our youth. And also nostalgia, which may soft-focus the hard and real edges, and yet we're happy to lavish in it nonetheless. We aging humans traffic in it. Perhaps we must to make sense of our past lives.

Like the film “Super 8,’’ these two books play also into a final fantasy: that things were once simpler. Today, some attribute the violence in Norway, unfairly, to video games. Suddenly ’80s pop culture looks less troubled. But of course, the arcade and role-playing games of yore were controversial scourges bent on the destruction of youth. Remember?

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D&D, Gary Gygax, Gen Con, gaming Ethan Gilsdorf D&D, Gary Gygax, Gen Con, gaming Ethan Gilsdorf

Sculptor for Gygax Memorial Named

Gary Gygax at Gen Con 2007 [photo: Alan De Smet, via Wikimedia Common]Hello from Gen Con, in Indianapolis, the gaming convention where I’ve been hanging this week. I’ve spent some time with the Gygax family and following their effort to raise money here on behalf of the Gygax Memorial Fund, which aims to raise serious dough for a monument. This just in:

“The Gygax Memorial Fund is thrilled to announce that Stefan Pokorny has volunteered to sculpt the memorial in Lake Geneva. Stefan is well known to gamers as the founder and chief sculptor of Dwarven Forge, and also a classically trained sculptor whose bronzes and busts can be seen in the New York Public Library and fine art galleries.”

Folks at the Gygax Memorial said that: “As a lifelong fan of Gary’s, helping to create this memorial is a dream come true for Stefan, and the Gygax Memorial has always wanted to the sculptor be a gamer who looked forward to spending time with Gary at Gen Con each year. The stories Gail, Luke, and Stefan shared over dinner last night were a testimonial to how much Gary’s memory means to people and the way that the vision of his memorial is bringing people together.”

Luke is Gygax’s son. Gail is Gary’s wife.

Glad that things are moving forward. Long live Gary!

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My Super 8 Summer of Escapism

From the 1978 Sears catalog -- do your chores, save your allowance, and all your movie-making dreams can come true.The film Super 8, which hit theaters a few weeks ago, weaves in pop cultural touchstones that triggered for me a nostalgic tsunami: whispering into walkie-talkies, perfecting techniques for monster makeup, and wearing my hair in a hobbity mop. A project in mind, I’d madly pedal my Schwinn bicycle (with banana seat and sissy bar) from one part of town to another to hatch it, just like Super 8’s Joe Lamb (Joel Courtney) and his buddies.

Coincidentally enough, Super 8 also eerily evokes an American boyhood experience similar to my own upbringing in small town New Hampshire. No, I never saw giant spider-like creatures emerging from train crashes and I didn’t film them. But in the late 1970s, enthralled by the same films that Super 8 director J.J. Abrams clearly was — Spielbergian monster and alien encounter movies like Close Encounters of the Third Kind and E.T. — I was determined to be next blockbuster kid. And weirdly, like me, Abrams was born in 1966 and was 12 in 1979, the same year the movie takes place.

Like the boys in Super 8, I armed also myself with a movie camera. I built sets with HO-scale train props, and MacGyvered Revell airplane and boat models to make my own Star Wars-like space ships. Focusing on animation rather than live action films, I’d shoot clay blobs one frame at a time, enacting monster wrestling matches and deep space dogfights. This being an eon before iMovie and YouTube, I edited my footage with crude equipment, assembling each scene with plastic splices, and showed them to an audience of my family and friends.

As I wrote in a recent aticle for Salon.com, my journey through the realm of adolescence to the kingdom of adulthood began to reveal itself as a tricky maze filled with traps, monsters and dead ends, not to mention broken mothers. Like Joe Lamb, whose mother dies in a freak factory accident, my mother was gone, suddenly stricken by brain damage. Like that kid, I was saddled with a heavy cloak of loss I couldn’t come close to articulating. I felt abandoned, and the solution for how to navigate this new life was not published, upside-down, in the back of any book of brain teasers. I longed for answers.

The Super 8 movies I shot provided one avenue of escape. Then, in and around directing my latest Claymation fantasy feature that summer of 1979, another path appeared. I learned how to face my demons in another way. I learned that sometimes, checking out from reality was not merely a fun diversion, but necessary. I was shown a clever trick—how to step away from my own body and mind, my family, and travel to places I’d never even seen. A new, more powerful way out. I discovered Dungeons & Dragons. [More on that story here.]

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Soylent Green, and Gaming, Is People: Final Thoughts From Gen Con

 

Is your Basic D&D set worth millions?The booths have been dismantled, the games put away, the green goblin face paint washed off, and the last of the trolls, pirates and grognards have been swept from the halls of the Indiana Convention Center.

Gen Con may be over, but the ongoing campaign is not.

While of course the main reason gamers flock to Gen Con is to demo new product releases – and for sure, there were oodles of new merch on the convention floor, from Fantasy Flight Games’s Star Wars card miniature games to Wizards of the Coast D&D Neverwinter campaign setting – what I noticed, above all, was the spirit of gaming.

There's an ad in the Indianapolis Airpoirt about "gaming," but that ad means casino gambling: poker, blackjack, slots. What I mean, and what Gen Con ultimately aims to promote, is true gaming. Play that's not about beating the system or bilking other players of their riches, but sharing the experience of adventure and fun.

Gaming is people. (Soylent Green is also people, but that's another story.)

Reflecting back on my four days at Gen Con Indy, here are some final words about the power of table-top and role-playing games.

trans.gifAll weekend long, I wandered the vendor floor, the hallways and game rooms, but I kept returning to the Gen Con auction. Here, folks unload old games of all types, from D&D products to an old copy of Tunnels and Trolls to a forgotten board game like Dark Tower or Pac-Man. On Friday night, the best of the best collector items were bid on and bought. I watched Kask and fellow TSR veteran game designer Frank Mentzer (founder of the Role-Playing Games Association), both serving as auctioneers, scrutinize an old D&D Basic set, trying to ascertain whether it was a first or third printing and whether the shrink wrap and Toys “R” Us sticker were authentic. I was fascinated by the love and passion these games attract, as well as the desire to get the details right. And the humor: After the winning bid on that Basic set, the auctioneers tore open the shrink wrap to see what was inside. (Sorry, winner, it was nothing special.) The desire to know the "guts" trumped any persnickety OCDism to keep the package intact for posterity's sake.

Thankfully, more than just old timers are keeping the old RPGs alive. Publishing collectives like The Old School Renaissance Group and voices like the Blog of Holding are intent on honoring the groundbreaking heritage of D&D. A downloadable gaming product called Old School Hack is doing its best to introduce a streamlined, D&D-like RPG experience to a new generation of players. “A hack of a hack of the original Red Box version of a certain popular hack-and-slash fantasy game,” is what the folks say about their wee little product. Old School Hack also won the best free product “gold” award at Gen Con’s ENnies, the game industry’s version of the Oscars/Emmys. I applaud Kirin Robinson, the man behind OSH, who humbly notes, “I’m certainly not any sort of professional game designer, just another hobbyist looking to put together a fun game.” Here are all ENnie winners.

[Side note: In a funny, tongue-in-cheeky move, at the ENnie awards ceremony, every time Wizards of the Coast won a silver or gold, the “Imperial Death March” theme from the Empire Strikes Back would sound. Hanging out at their spectacular, ruined castle booth a lot this weekend, I know Wizards has a sense of humor.]

Moosetache Games: Teaching that not all kids games involve a video monitor and controllerSeriously, evil empire jokes and fancy booth bling aside, Gen Con also reminded me of about the enthusiasm of the hundreds of indie gamer designers who exhibit their dreams here. Their only hope? To get a few dozens players excited about their new adventure. Tiny companies, like Moosetache Games, who debuted their new card game Hike, a family card game that encourages cognitive learning and teaches children about nature, took the time to teach anyone who wanted to learn. After all, the best way to try a new game is to play it. And no better way than from the folks who make it.

I also hung out with the folks behind an exciting new project, Dungeons & Dragons: A Documentary, who (like me) aim to tell the whole story of how a simple yet innovative, fantasy role-playing game changed the course of millions of lives, and the history of our culture. And how D&D is still inspiring people to be creative writers, thinkers, and problem-solvers .

And I spoke to Gail Gygax, wife of the late Gary Gygax, and their son Luke Gygax, who are intent on making sure that the legacy of Gary and his contributions to the game are remembered. They both gave a moving tribute to Gary at the ENnie awards. And their Gygax Memorial Fund is still soliciting donations. You can even record your own video testimonial for the website.

Which brings me back to my over-aching feeling upon departing Gen Con: that table-top, roleplaying gaming is really about people. Gaming brings folks together around a table to banter and bargain and be boisterous. To share a playful experience outside of work, responsibilities, outside of the boxes we have drawn around ourselves. Adults need as much free, unstructured down time as kids. Let’s not forget that. We need to goof off, too.

And as cool as richly-imagined digital worlds can be, in game playing, it's the quality and passion of the company around the living room table that count, not the impressive gadgets and graphics. This is a lesson we especially should teach kids, who need to understand that not all games need involve a video monitor and a digital graphics. The power of the raw imagination needs to be preserved.

Hope to see you at next year’s Gen Con (or any of the hundreds of smaller game cons that have sprung up, including Gary Con IV in March, 2012, where you can game with many gaming legends).

Now, go play a game. Have fun.

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6 Things I’m Looking Forward to at Gen Con

 

Ax me if I'm a geek. See you at Gen Con.I’m headed to Gen Con, the granddaddy of all gaming conventions. The big d20 throwdown runs Thurs-Sun, August 4-7 in Indianapolis, Indiana. And I’m pretty excited to go (it’ll be my second time). Here are some of the highlights I’m looking forward to seeing and experiencing:

1) The annual Gen Con Auction, what the organizers say might be “possibly the longest running yearly auction in gaming history!” (their exclamation mark). In particular, I’m stoked about the Collectables Auction (Friday at 7:30 pm) where celebs from the old D&D TSR days — Tom Wham, Tim Kask, Frank Mentzer, and the like — are rumored to appear to run the show.

Perhaps you are in the market for an old Chainmail rule book, a first-printing Monster Manual or D&D Basic Set, or the rarest of the rare, an Original D&D “woodgrain box” set. Going, going, gone. Details here.

2) The Kickstarter for Adventurer Conqueror King. Game publisher Autarch is renting a penthouse suite in one of the convention hotels to run a continuous mini-campaign of Adventurer Conqueror King, what looks to be a cool new game system/complete tabletop RPG that supports all the goals those whinny characters in your campaigns have set for themselves. Autarch says ACK lets players build strongholds, lead armies, scour the wilderness, start a thieves’ guild, even name a spell after themselves. Seats at this demo are mostly for backers of the company’s Kickstarter crowd-funding effort, but they’d love to have you stop by and check it out; if a spot opens up you’re welcome to jump in. Stop by the Old School Resource Group, booth #1541, for more info on where to find the location.

3) The Gygax Memorial Fund, an effort to build a memorial to D&D co-founder Gary Gygax, is raising money, via a few ways: A) debuting a new book, Cheers Gary, a collection of Gygax’s answers to fan questions; widow Gail Gygax and editor Paul Hughes will be at their booth signing copies; B) other merch(bribes?) for donors to the fund include an original D&D monster infographic poster; a Gygax Memorial T-shirt, a Tower of Gygax” T-shirt, and a signed copy of Fantasy Freaks & Gaming Geeks (by yours truly). Come and stop by the Old School Resource Group, booth #1541, or see the Gygax Memorial Fund for more info.

4) As always, Wizards of the Coast, the makers of D&D, occupy serious acreage on the exhibitor floor. According to my sources, WOTC  will unveil an “extensive suite of products and in-store play offerings around the legendary city of Neverwinter.” These are to include a comic mini-series, a board game, organized play sessions, and a new novel from New York Times best-selling author R.A. Salvatore. The setup alone for their booth is super-cool and castle-like. You can’t miss it. More deets.

5) If you’re a fan of Ed Greenwood (the dude who brought us  the Forgotten Realms campaign setting and many of its best-known characters, including Elminster, Larloch, Manshoon, and Szass Tam) will once again be leading his “Spin a Yarn with Ed Greenwood” seminar (officially, SEM1127817, Friday, 2:00 PM, Marriott Indiana Ballroom G), which promises “a rollicking group storytelling experience that’s always memorable and highly amusing.” A chance to see a master storyteller in the flesh.

6) The Artist Alley. I can’t help it. I love fantasy art. Elves, caves, towers silhouetted against a moonlight night, devil-faced foes snarling as they hold battle axes dripping with slime. Here’s a chance to indulge yourself.

Shameless self-promotion: I’ll also be signing copies of Fantasy Freaks and Gaming Geeks at the Troll Lord Games booth (#709) at Gen Con. Exact time TBA. Check here or follow me on Twitter (@ethanfreak) for updates.

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